Borki4a5 Posted July 8 Report Share Posted July 8 (edited) I just downloaded the mod and I discovered that whenever I place a water bucket on the floor the game instantly crashes. This doesn't happen when I disable it. I don't know if it has an issue with another mod. As I am typing this, the issue has resolved itself, but if it happens again I will post the crash log. Edit: I have noticed that it just crashes upon placing things on the ground in general. And it might not be only because of primitive survival. It crashed on me while trying to use a mixing bowl in that cooking mod and it also crashed when I placed dough on a table to make a pie. Here is a crash log this time: Running on 64 bit Windows 10.0.22631.0 with 16287 MB RAM Game Version: v1.19.8 (Stable) 7/10/2024 1:58:15 AM: Critical error occurred in the following mod: aculinaryartillery@1.1.5 Loaded Mods: aculinaryartillery@1.1.5, justthetip@1.0.0, moreicons@1.1.0, primitivesurvival@3.5.7, roas@1.0.0, game@1.19.8, altmapiconrenderer@1.2.2, animalcages@3.0.2, commonlib@2.3.0, expandedfoods@1.6.9, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, wildfarmingrevival@1.2.1, configlib@1.3.13, playercorpse@1.10.1-rc.1, xinvtweaks@1.6.6, statushudcont@2.1.1 System.ArgumentNullException: Value cannot be null. (Parameter 'Unable to find a texture for texture code 'dough' in pie. Giving up. Sorry.') at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Vintagestory.GameContent.MealMeshCache.GetPieMesh(ItemStack pieStack, ModelTransform transform) in VSSurvivalMod\Systems\Cooking\MealMeshCache.cs:line 239 at Vintagestory.GameContent.BlockEntityPie.loadMesh() in VSSurvivalMod\BlockEntity\BEPie.cs:line 364 at Vintagestory.GameContent.BlockEntityPie.OnPlaced(IPlayer byPlayer) in VSSurvivalMod\BlockEntity\BEPie.cs:line 164 at Vintagestory.GameContent.BlockPie.TryPlacePie(EntityAgent byEntity, BlockSelection blockSel) in VSSurvivalMod\Block\BlockPie.cs:line 291 at ACulinaryArtillery.ItemExpandedDough.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1106 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 831 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected_Patch1(SystemMouseInWorldInteractions this, Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries for Vintagestory.exe, the latest 1 ================================== { TimeGenerated = 7/9/2024 1:17:17 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0xbc Faulting application start time: 0x0x1dad1841f7036e7 Faulting application path: E:\Games\Vintagestory\Vintagestory.exe Faulting module path: E:\Games\Vintagestory\Lib\openal32.dll Report Id: ac513428-5582-46e7-9f67-47003004e1b4 Faulting package full name: Faulting package-relative application ID: } Edited July 9 by Borki4a5 new discoveries and more appropriate title Link to comment Share on other sites More sharing options...
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