NerArth Posted July 17 Report Share Posted July 17 (edited) Lithocraft - [Mod database page] This mod started out with the intent of adding new rock-based blocks but ended up evolving into something else very early on. It is for people like myself who like to spend most of their time around the rocky features of the game, be they stone, coal or other rocky elements. Lithocraft allows us to do more with minerals. Features: Create residual compounds and slurries as intermediate ingredients to be used in other recipes. New recipes of convenience for vanilla items like candles, potash and saltpeter. New blocks, like high polish rock variants, ashlar stone fence, monoliths, metal grates and decorative gem blocks. Quality-of-life (QOL) changes to some vanilla gameplay; For instance, charcoal, brown coal and black coal are now usable in clay ovens! Full rock blocks (cracked and regular) can be placed in crafting with a pickaxe for a better yield of stones. Full blocks of ungraded ore (like coal, sulfur and alum) in crafting with a pickaxe for a better yield. Gravel can be crafted from loose stones using a pickaxe. Sand can be crafted from gravel using a sieve. Loose stone, some ungraded ores/coals show in open crates. Peat burn time increased. Handbook guidance and chapters for convenience. Extra in-game help, information or trivia for certain items and blocks. Recipes and crafting loosely based on real-world processes. Planned: More rock-related decorative blocks. More processes for obtaining specific vanilla items. Better shapes, icons or textures where applicable. Better or more expansive compatibility with other mods. [Loose roadmap] Compatibility or integration: Some very minor integration with Expanded Matter. Partly supports Geology Additions. Known issues: Some recipes don't make quite as much sense as they ideally should. Ultra polished rock should likely be made with wax/mineral wax in the future and the way the "shiny"-ness works doesn't feel very good, even if it's the same as vanilla metal blocks. Greek fire icon placeholder Can't access Lithocraft liquid entries information from crafting processes that use them Can't use anything other than buckets with Lithocraft liquids Geology Additions-based high polish rock blocks are missing textures Metal grates block fluids in certain situations Some monolith texture UVs line up a bit funny Flowchart is accessible, but incomplete Please note: This mod is a work-in-progress and will begin as a very barebones content mod; the very first release was developed over the period of only three days. Things may break throughout development and balance/complexity is subject to change. Feedback and suggestions are appreciated. Special thanks: (as included in the .md file) Special thanks to small_fern and CATASTEROID for their advice and support. Thanks also goes out to modders on the VS Discord server who helped me figure out minor issues here and there. Credit also goes to small_fern as creator of Geology Additions (https://mods.vintagestory.at/geologyaddons) for allowing use of my own initial modifications to their original textures which I then practically remade from scratch, making heavy use of the original colours as well as colour from real gemstone references, so that Lithocraft can have further integration with GA. My other mods. --- --- --- --- --- --- --- --- The majority of this forum post will always come from the mod's page on the mod database, which is intended to be the main page for the mod. Please view the page linked at the top for current screenshots. --- --- --- --- --- --- --- --- Installation: You can manually download the mod from the mod database and put the downloaded .zip file (unextracted) in the mods folder, found either in appdata or in the base game folder You could instead use the 1-click install button found on the mod database page for the mod. Alternatively, in-game you can type: /moddb install lithocraft Edited August 28 by NerArth update to match main modpage 1 Link to comment Share on other sites More sharing options...
NerArth Posted July 27 Author Report Share Posted July 27 (edited) Release of v0.1, changelog: v0.1.0 Core: - A big background change to some elements; previously chemical solutions were separate item codes and they have now been unified as a unique itemcode: chemicalportion - Note: This change was made to make sure that adding Lithocraft-specific liquids in the future is easier to handle and because it has long-term implications, so is best done sooner rather than later. Old stuff will have remaps available but unfortunately these will likely serve no use - Chemical residue (ammonia): new name/now a liquid - Chemical residue (organic slurry): new name/now a liquid - Synpulp no longer has erroneous "fruit" nutrition - A link to mod flowchart added to the Lithocraft 02 in-game handbook section; the link may rarely be updated, only if/when required. The current online hosting solution isn't the best for the purpose and this will likely change when something better can be used - Mineral wax now has a new shape/texture - Several items, like kerogen, now list crafting processes in the handbook or have extra trivia Balance: - Final results of some recipes/processes and their yields made to be a bit more generous - Making flax fibres artificially through the synpulp process now has a much better total cost of 1 cellulose, 0.2 litres of ammonia, 0.2 litres of cupric solution, for every 6 fibres produced; Crafting: - Pulverized Alum can now be sieved together with Sulfur to produce Potash at a rate of 1 to 1, producing 3 Potash - New recipe: full blocks of most ungraded ore (like coal, sulfur, sylvite, etc., not metals) can be placed with a pickaxe in crafting grid for a slightly better yield - New block: Ashlar stone fence: these are made using ashlar blocks (bricks) in the same way you would make a dry-stone wall (fence) and have a generous rate of production - New item: Chemical residue (biomass): uses a similar recipe to what organic slurry used to have in v0.0.1; this is an intermediate residue meant to make the new organic slurry liquid but also serves as a low-quality all-round fertiliser - Biomass also has an alternate recipe making use of peat and sulfur; in a future version, there will hopefully be a different farming use for peat - New item: Greek fire, no special purpose for now, but serves a complex crafting alternative for a uniquely high temperature long-burn fuel - New liquid: Strong salt water: made in several different ways but the most efficient way is by mining full blocks of halite and dissolving them with water in a barrel - Cupric solution is now usable as a mordant as intended - Organic slurry now made by mixing biomass with water in a barrel - Changed ammonia production process to make use of the distiller at a ratio of 50% yield; in a future version, an alternate process with better yield might be added Remapping: - Old ammonia and organic slurry should remap to new liquid forms on existing saves, but converted amounts and forms will likely be useless, so it may be better to discard any of these leftovers Compat: - Geology Additions: Recipes for turning rocks into loose stones and for making gravel/sand from other full blocks KNOWN ISSUES: - Greek fire icon/hand is too small/difficult to see - Can't access Lithocraft liquid entries information from crafting processes that use them - Can't use anything other than buckets with Lithocraft liquids - Geology Additions-based high polish rock blocks are missing textures - At the time of this release, flowchart is accessible, but incomplete Edited July 28 by NerArth tabulation/indentation Link to comment Share on other sites More sharing options...
NerArth Posted July 28 Author Report Share Posted July 28 v0.1.1 Core: - Ashlar stone fence issue with missing sounds fixed Balance: - Buffed the ratios/output of mineral wax processes that aren't based on shale, as they felt too harsh. Shale remains the best option but the other options should feel more welcoming in case shale is difficult to find - Heating time required reduced across the board, making the process less fuel-intensive - Kerogen now converts into mineral wax at a 1 to 1 ratio - Graphite now converts into kerogen at a 2 to 1 ratio instead of 4 to 1 - Graphite powder (EM) and coal powder (EM) now convert into kerogen at a 2 to 1 ratio - Candles made with mineral wax now require 4 min. wax for 2 candles, down from requiring 6 min. wax for 2 candles; with the kerogen changes, this should be a decent buff to candle production from mineral wax Crafting: - Cobbleskulls now have a recipe, requires 6 bones and 1 cobblestone; hopefully this should also be compatible with any mod that adds its own cobblestone/cobbleskull variants - In addition, any existing cobbleskull block can be placed with a pickaxe in the crafting grid to yield the original cobblestone Link to comment Share on other sites More sharing options...
NerArth Posted August 4 Author Report Share Posted August 4 v0.1.2 Crafting: - Kerogen -> Mineral wax no longer requires a container to "smelt", fixing an issue that meant that mineral wax could not be retrieved at all PSA: if you are still on one of the previous versions and are intending on making mineral wax from kerogen and not shale, please make sure to update to this version as soon as possible. Link to comment Share on other sites More sharing options...
NerArth Posted August 14 Author Report Share Posted August 14 v0.2.0 Core: - Handbook: new chapter for suggesting room functions/layouts, this will likely be an on-going WIP and may also cover some suggested vanilla rooms since there is no specific vanilla guidance for this in-game yet, may be helpful if you're an objective-driven person - Handbook: new category for the mod, for now includes all the chapters but eventually will also include items if possible - Handbook: added triva for synthetic fibre pulp - Tweaks: patched in-container textures for: - Peat bricks - Charcoal (I think) - Lignite - Black coal - Anthracite - Cinnabar - Lapis lazuli - Alum - Sulfur - Sylvite - Borax - All loose stones - Tweaks: changed peat brick burning time up from 25s to 122s; - Note: one person alone digging up an entire peatland simply wouldn't be able to go through all that fuel in a short amount of time and peat typically should burn considerably longer than wood - Mod icon updated - Added a specialthanks.md file Crafting: - New item: Pencils/Styli, made on the crafting grid using a saw and a chisel together with two planks of any timber and an appropriate writing medium like a chunk or soft metal bit - Pencils/Styli can be used to write in books or on signs - New block: Metal grates, made on the crafting grid using metal plates; 2 metal plates yield 6 grates (so 400 metal units to 6 grates) - Metal grates have different variants that can be cycled through with the crafting grid - Metal grates can be recycled for about 97.5% of their metal value; they cannot be smelted directly and must first be recovered as metal bits - Note: may add casting moulds in a later version - Can be rotated with a wrench - New block: full stone roofing block like that of clay shingles; this is primarily meant to fill in a niche for slate rooves; unlikely to add slabs or stair variants since these shapes can technically just be chiseled - New block: decorative monolith pillars, made on the crafting grid using 3 of a raw material in a vertical pattern with a hammer and chisel - Has three shape variations, these can be cycled with crafting OR with a wrench - New block: decorative gem blocks, made on the crafting grid using a hammer and chisel with resin, stone ashlar bricks and appropriate gems/chunks, yielding 4 gem blocks Fixes: - Fixed: flintstone "ore" blocks can now be processed with a pickaxe in crafting as other ungraded ores can with Lithocraft - Fixed: made available a previously-bugged recipe for strong salt water, using sea water and halite - Fixed: Greek fire now stacks properly, sorry if you got all the way into crafting it and had an issue with this! - Also improved wording in the trivia - Fixed: Greek fire now has better GUI/icon but still needs improvements overall and is still a placeholder shape - Fixed: some minor things caused pointless debug logging (like recipes that would never be valid) - Fixed: sounds were missing for ultra polished rocks Compat: - Geology Additions: - Monolith compat - Decorative gem block compat - Loose stone in-container textures KNOWN ISSUES: - Metal grates block fluids in certain situations - Some monolith texture UVs line up a bit funny - Still no high polish textures for GA but all high polish textures are due to be refactored at some point Link to comment Share on other sites More sharing options...
NerArth Posted August 26 Author Report Share Posted August 26 v0.2.1 Fixes: - Fixed: ashlar stone fence snow texture Link to comment Share on other sites More sharing options...
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