Wahazar Posted July 18 Report Share Posted July 18 I'm trying to made mod, which generate large, but rare deep ore deposits. To help finding ones, I want to add special kind of flowers, which would have larger probability to spawn in presence of the ore (giving both false positive and false negative reading, but anyway helpful if combined with propick readings). For testing purposes, I replaced surface ore nuggets with such code: surfaceBlock: { code: "flower-orangemallow-free", minTemp: 20, maxTemp: 39 }, but regardless of temperature range, flowers are spawning. Is there way to fix it? Link to comment Share on other sites More sharing options...
xXx_Ape_xXx Posted July 18 Report Share Posted July 18 You'd get faster replies if you ask your question in the #mod-development channel on the official discord. Link to comment Share on other sites More sharing options...
Wahazar Posted July 19 Author Report Share Posted July 19 (edited) I tried to change code to this: surfaceBlock: { code: "flower-orangemallow-free", climate: {minTemp: 20, maxTemp: 28} }, but still no effect, it is always generated for surface ores (regardless of climate), and never for deep ores (I added similar block to deep native copper deposits). EDIT: I think I found issue, it is described here: so for each block below dirt, surfaceBlockChance is decreased by 11% of its initial value, that means, no matter how initial surfaceBlockChance is (even 100 instead of default 1), maximal depth for surface indicators is about 10 blocks. Edited July 19 by Wahazar Link to comment Share on other sites More sharing options...
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