SirLordDilbert Posted March 9, 2020 Report Share Posted March 9, 2020 (edited) Hey all, this is currently my first VS mod so I hope you guys like it, i'll keep things short; This mod adds a surface hostile humanoid mob to your game world, and as the title states, they are goblins. they have the spawnrate of wolves, You will sometimes hear them breathing heavily nearby so approach cautiously. Spoiler VS-1.12.x-WildGoblins-0.2.1.zip VS-1.12.x-WildGoblins-0.2.0.zip VS-1.12.x-WildGoblins-0.1.1.zip Edited March 15, 2020 by SirLordDilbert 6 3 1 2 1 Link to comment Share on other sites More sharing options...
The_Lazy_Warlock Posted March 10, 2020 Report Share Posted March 10, 2020 Very cool! I will have to check this out tonight Do you have plans for bigger, badder goblins? Maybe small camps to raid and whatnot? 3 Link to comment Share on other sites More sharing options...
SirLordDilbert Posted March 10, 2020 Author Report Share Posted March 10, 2020 I'm planning to yes, for now i'm feeling the waters, basically doing some basic stuff for now to see how far I can push this. Link to comment Share on other sites More sharing options...
Epihnea Posted March 10, 2020 Report Share Posted March 10, 2020 (edited) 29 minutes ago, The_Lazy_Warlock said: Very cool! I will have to check this out tonight Do you have plans for bigger, badder goblins? Maybe small camps to raid and whatnot? Camps would Be Awesome !!! Edit : Even more we can create a Whole mmorpg thing Edited March 10, 2020 by Zigoouzag Adding content Link to comment Share on other sites More sharing options...
Tyron Posted March 11, 2020 Report Share Posted March 11, 2020 Btw., random camps that are inhabited by goblins should be make-able without programming experience. There is a spawner block in the creative inventory for such thing. They can be used for continous or single spawn of creatures. A camp containing such spawner can be built in creative and then exported as a schematic. JSON Patching the file world/structures.json to append camp spawning should be the last step. 1 Link to comment Share on other sites More sharing options...
Melchior Posted March 13, 2020 Report Share Posted March 13, 2020 What a neat critter! Well done. Link to comment Share on other sites More sharing options...
Julius van Vern Posted March 27, 2020 Report Share Posted March 27, 2020 Link to comment Share on other sites More sharing options...
Yskar Posted March 31, 2020 Report Share Posted March 31, 2020 (edited) @Julius van Vern You should add subtitles in english, so google could autotranslate and you reach yould be greater.@SirLordDilbert sugestion: if the goblins have the same size of drifters (and have 1.x times the speed) they would be more interesting, they look more like orcs than goblins. Edited April 1, 2020 by Yskar Link to comment Share on other sites More sharing options...
xxiCE xx Posted October 12, 2020 Report Share Posted October 12, 2020 FYI...for anyone wondering, this mod seems to be working on my SMP server 1.13.4! Would love to see more added to this as suggested above. Link to comment Share on other sites More sharing options...
Bladimiro Herrero Posted October 12, 2020 Report Share Posted October 12, 2020 It would be great that there would also be Goblins you could trade with, for unique items that only Goblins can make, like some ceramic, statues or gold ingots or clothing just to add more than just another enemy. Link to comment Share on other sites More sharing options...
Kiwifrogg Posted December 30, 2020 Report Share Posted December 30, 2020 H The mod is cool and very well made, however as it is they hit too hard, 2 hits with leather armor on you are dead. They seam to spawn right where needed resources are and track the player from like 20 blocks away (tiss some some fantastic ai), is there a way to make them hit a little softer perhaps wolf or drifter level? or even reduce the player tracking distance or add an extra sound, just to give the player a little extra warning. Watching them swim is epic, you did some amazing work there. Link to comment Share on other sites More sharing options...
hydrazombie Posted January 16, 2021 Report Share Posted January 16, 2021 wild goblins mod is making no monsters mod crash the single player game after the newest update, yes i know no monsters mod and wild goblins mod in the same game but I farm the goblins for leather because it's easier to get then making it myself Link to comment Share on other sites More sharing options...
Avos Cast Posted February 8, 2021 Report Share Posted February 8, 2021 Any chance this can be updated or someone else can update it if the Mod author had abandoned it? Link to comment Share on other sites More sharing options...
l33tmaan Posted February 8, 2021 Report Share Posted February 8, 2021 Update it how? It seems to function as intended. Link to comment Share on other sites More sharing options...
Avos Cast Posted February 8, 2021 Report Share Posted February 8, 2021 (edited) It works with v1.14? Also, the things that could be done with a mod like this is Numerous. camps and raiding parties, goblin created items, villages and goblin banners. I dunno, could create a whole goblin society, that has to eat and hunt and gives you something to compete again. If I could ever get the hand of coding or have the time that is something I would like to try. Edited February 8, 2021 by Avos Cast Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted February 8, 2021 Report Share Posted February 8, 2021 (edited) 1 hour ago, Avos Cast said: It works with v1.14? Works. But the mod is abandoned, the author has not appeared on the forum since March 2020 Edited February 8, 2021 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
Avos Cast Posted February 8, 2021 Report Share Posted February 8, 2021 Thanks, I've been killing goblins. Someone needs to pick this up and make it awesome. If it's already working it just needs some love Link to comment Share on other sites More sharing options...
Taffer Posted March 29, 2021 Report Share Posted March 29, 2021 Is one allowed to pick up a mod and run with it or is that frowned upon? I am looking into the entity code and it doesn't look bad at all. Adding some flint tools to their drop tables would make them a good early game source of tools for some risk, as well as dropping some cooked meats or grains (as the code indicates they raid gardens). As for spawning in settlements I am not sure about that at the moment. But expanding the scope of the mod seems doable. Link to comment Share on other sites More sharing options...
l33tmaan Posted March 29, 2021 Report Share Posted March 29, 2021 Lord Dilbert hasn't really posted in a while. Or outside of this thread. I think as long as you give credit, make it clear that yours is a fork, and use a separate thread for it, people probably won't yell at you. Anything that makes enemies more fun to encounter is welcome. Link to comment Share on other sites More sharing options...
Taffer Posted March 29, 2021 Report Share Posted March 29, 2021 I definitely want to add more biodiversity to the game, starting with little things that mimic current entities within the game to learn the API of VS and C# generally, for instance squirrels could behave similarly to vanilla rabbits. But that is besides the point. Poking around the goblin code it seems they mimic wolves in many ways. It'd be a good learning tool for me and hopefully a contribution to the community. I'll check back in a couple weeks after the semester ends and my schedule opens up (stay at home father of 3, woooo) 1 Link to comment Share on other sites More sharing options...
Thalius Posted April 24, 2021 Report Share Posted April 24, 2021 (edited) Following. Hope to hear more on this soon. -Rare goblin camps in mountain areas under mountain overhangs and in caves would be fun. -Add some stashed loot that they tuck away- gold and gems and such, and rarely weapons, clothing or other artifacts one might buy off a trader. -Have them wandering around at night around the area where their camp is located, hunting, and they return close to sunrise. If you encounter them in the night one could try not to kill one and wait for sunrise, then track it back to it's camp. They should wander around in shaded mountain overhangs and underground in caves at all hours though. -More rare large camps/strongholds could have a goblin king/troll type warriors. -Most use flint or stone weapons which they drop on death, but some stronger goblin warriors might carry and drop better weapons. Maybe even light, crude armor. Could be an early source of crude armor and light weapons for new players. Just some thoughts. ~TH~ Edited April 24, 2021 by Thalius Link to comment Share on other sites More sharing options...
Tehgarin Posted September 12, 2021 Report Share Posted September 12, 2021 Does this still work for the newest 1.15.5 Hmm I guess I could have just added it and seen if it did.. Link to comment Share on other sites More sharing options...
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