Fizel Posted February 21, 2022 Report Share Posted February 21, 2022 (edited) I had to delete `hudclock.timedialog.json` out of `vintagestorydata/modconfig/` to make this work with 1.16. I was upgrading from Vintage Story 1.13 and mod version 2.20 I think. I didn't see this posted anywhere but I also didn't read the entire thread. Thought I'd post this here in case it helps anyone else. Edited February 21, 2022 by Fizel Link to comment Share on other sites More sharing options...
Thorfinn Posted February 21, 2022 Report Share Posted February 21, 2022 3 hours ago, Fizel said: I had to delete `hudclock.timedialog.json` out of `vintagestorydata/modconfig/` to make this work with 1.16. I was upgrading from Vintage Story 1.13 and mod version 2.20 I think. I didn't see this posted anywhere but I also didn't read the entire thread. Thought I'd post this here in case it helps anyone else. Pretty common. Mark of what I consider to be a good mod -- that it does not replace your settings with the new default setting when you update. Fills in the values for the stuff you don't have assigned, but works the same way it used to until you actively go in to change settings. Yes, if you want to start from scratch, delete everything in modconfig and let the mods regenerate their new defaults. Sometimes it's the only real way of deciding whether its some incompatibility or whatever. Though you might want to save a backup... Link to comment Share on other sites More sharing options...
Rhonen Posted February 22, 2022 Author Report Share Posted February 22, 2022 21 hours ago, Fizel said: I had to delete `hudclock.timedialog.json` out of `vintagestorydata/modconfig/` to make this work with 1.16. I was upgrading from Vintage Story 1.13 Thanks for your info. Link to comment Share on other sites More sharing options...
Nicodemus Posted April 9, 2022 Report Share Posted April 9, 2022 (edited) Hi ! If I understand correctly, when you select "approaches" for the storms, the UI is just shown when a storm is coming ? Because for me the "storm approaches" is always shown, but without any timer. Edit : whoops, nvm, it seems it was because I tested the mod in exploration, not in survival, sorry ! Edited April 9, 2022 by Nicodemus Link to comment Share on other sites More sharing options...
Mark Marlowe Posted May 1, 2022 Report Share Posted May 1, 2022 Hello, i also made a quick french translation, because the mod wasn't working for me aswell. Just add the "fr.json" file to the archive to fix the HUD not showing the good information. Thanks for the mod o/. fr.json Link to comment Share on other sites More sharing options...
Professor Dragon Posted July 13, 2022 Report Share Posted July 13, 2022 (edited) I love this mod. Absolutely fantastic. This should be brought into base game, it is that good. I have a feature request. Could a "real clock" be an option to add to the display? Something that shows you the "real world" time (from your own system), so that you can keep track of the real world time while in-game in full-screen. I have this in other games (eg Star Trek Online), and it is a very helpful feature. It is so easy to lose track of time in games! Thanks. (Put in whatever font and position you wish - screenshot is to show the concept) Edited July 13, 2022 by Professor Dragon 2 Link to comment Share on other sites More sharing options...
Maelstrom Posted July 14, 2022 Report Share Posted July 14, 2022 Must... not... break... immersion. =D Seriously, that would be awesome! I hardly ever check my secondary monitor for IRL time, leading to ending the game hours after I intended to stop. 1 Link to comment Share on other sites More sharing options...
Rhonen Posted July 14, 2022 Author Report Share Posted July 14, 2022 On 7/13/2022 at 4:28 PM, Professor Dragon said: I have a feature request. Could a "real clock" be an option to add to the display? For now there are no plans for that. currently i wait until the first stable to check api changes etc. 1 Link to comment Share on other sites More sharing options...
ilm Posted July 29, 2022 Report Share Posted July 29, 2022 Hi, can You fix seasons ranges? At mod winter and other seasons starts one month later, its confusing a lot. Winter – December, January and February. Spring – March, April and May. Summer – June, July and August. Autumn – September, October and November. Link to comment Share on other sites More sharing options...
Rhonen Posted July 30, 2022 Author Report Share Posted July 30, 2022 9 hours ago, ilm said: Hi, can You fix seasons ranges? it's using the information from game. it's not an own mapping per month. 1 Link to comment Share on other sites More sharing options...
NovaStar13 Posted August 2, 2022 Report Share Posted August 2, 2022 (edited) On 7/30/2022 at 8:04 AM, ilm said: Hi, can You fix seasons ranges? At mod winter and other seasons starts one month later, its confusing a lot. Winter – December, January and February. Spring – March, April and May. Summer – June, July and August. Autumn – September, October and November. I'm getting this as well, time and date are fine, along with upcoming storm warnings, just seasons seem to be affected edit-spelling Edited August 2, 2022 by NovaStar13 Link to comment Share on other sites More sharing options...
Ferhat Tayyip Erdoğan Posted August 17, 2022 Report Share Posted August 17, 2022 On 4/23/2020 at 10:33 PM, Rhonen said: Version 2.6.0 Shows a simple HUD Clock in the left upper corner with the current ingame time. Client side only Hotkeys available Customize what you want to see all mod relevant data is saved in vintagestorydata/modconfig/hudclock showing claim area you entered (requires server mod) Have fun with it. MOD Download [if you like my mods, with a donation you can support me and my work] this mod making crash in my game my version is 1.17.pre5 i need this mod but i cant play with this mod please fix mod Link to comment Share on other sites More sharing options...
Rhonen Posted August 22, 2022 Author Report Share Posted August 22, 2022 On 8/17/2022 at 9:12 PM, Ferhat Tayyip Erdoğan said: crash in my game my version is 1.17.pre5 There where many API changes / reworks / removes. so currently i am low on time to fix all problems - but its not lost so, stay tuned. 1 1 Link to comment Share on other sites More sharing options...
Trowzers Posted September 1, 2022 Report Share Posted September 1, 2022 Seconding that although I only just started recently, I find this mode a big quality of life improvement for playing the game. I play in short bursts a lot so it's great to not have to keep checking the C panel to remember what time of day it was when I left off etc. I kind of find myself not wanting to play now haha, especially as I'm playing through my very first winter and it'd be so easy to freeze to death or get stuck out in the dark without the reminder of the time of day. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 1, 2022 Report Share Posted September 1, 2022 3 hours ago, Trowzers said: I kind of find myself not wanting to play now haha, especially as I'm playing through my very first winter and it'd be so easy to freeze to death or get stuck out in the dark without the reminder of the time of day. Isn't that what the sun is for? Link to comment Share on other sites More sharing options...
Trowzers Posted September 1, 2022 Report Share Posted September 1, 2022 (edited) 4 minutes ago, l33tmaan said: Isn't that what the sun is for? Not if you're inside/underground, or have your base next to a honking great big sandstone/bauxite column where you can't see the sun for most of the day unless you jog a few hills away. But yeah, it's much easier to keep track if you can play through a whole day at a time, but I'm frequently interrupted when playing (and in the middle of moving house) so it's far more practical to be able to glance in the top corner and go, 'Oh yeah, I'm halfway through exploring this cave and I've got a few hours to finish and get home before I freeze to death because the leather for my coat is still curing." Edited September 1, 2022 by Trowzers 1 Link to comment Share on other sites More sharing options...
Nicodemus Posted September 2, 2022 Report Share Posted September 2, 2022 Even if you can see the sun... With the basic settings, 24h in the game pass in almost 24min... So saying you can't be surprised by the night in VS is... quite interesting IMO. Link to comment Share on other sites More sharing options...
Rhonen Posted September 2, 2022 Author Report Share Posted September 2, 2022 update should be ready on monday evening european time 2 2 Link to comment Share on other sites More sharing options...
Robert Milligan Posted September 4, 2022 Report Share Posted September 4, 2022 Thank you so much for this mod and taking the time to update it. WE LOVE IT! 2 Link to comment Share on other sites More sharing options...
Rhonen Posted September 5, 2022 Author Report Share Posted September 5, 2022 (edited) Released Simple Hudclock 2.8.0 for VS 1.17.0+ https://mods.vintagestory.at/show/mod/282 also tested with VS 1.17.2 Also released the server-side extension 1.2.0 Edited September 5, 2022 by Rhonen 2 2 Link to comment Share on other sites More sharing options...
Farkoth Posted September 5, 2022 Report Share Posted September 5, 2022 (edited) @Rhonenis there possibility to move hud overlay to position i want? because of this and ti disable to show degrees after comma Edited September 5, 2022 by Farkoth Link to comment Share on other sites More sharing options...
Rhonen Posted September 5, 2022 Author Report Share Posted September 5, 2022 2 hours ago, Farkoth said: hud overlay to position i want? no there is no support for that. 1 Link to comment Share on other sites More sharing options...
onehand Posted September 6, 2022 Report Share Posted September 6, 2022 @Rhonen Thanks so much for keeping this updated!! 1 Link to comment Share on other sites More sharing options...
Eckebrecht Posted September 11, 2022 Report Share Posted September 11, 2022 Hello Rhonen, I am running hudclock-2.8.0 with version 1.17.3 of the game and am experiencing the following display of the temporal storm timer: So, the countdown timer for the storm always corresponds to the actual time. Any idea how to fix this? Link to comment Share on other sites More sharing options...
Rhonen Posted September 12, 2022 Author Report Share Posted September 12, 2022 20 hours ago, Eckebrecht said: So, the countdown timer for the storm always corresponds to the actual time. very unexpected. will take a look into that. Link to comment Share on other sites More sharing options...
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