DArkHekRoMaNT Posted November 4, 2020 Author Report Share Posted November 4, 2020 (edited) New version 1.1.2 available! Added Trade-o-mat compatibility All versions of the mod are now via GitHub Edited November 4, 2020 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 4, 2020 Author Report Share Posted November 4, 2020 (edited) New version 1.1.3 available! Improve Necessaries compatibility (added trapdoor climbable) Edited November 5, 2020 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 5, 2020 Author Report Share Posted November 5, 2020 New version 1.1.4 available! Added vanilla (Oak) ladder x5 recipe Fixed Necessaries compatibility (really added trapdoor climbable) Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 6, 2020 Author Report Share Posted November 6, 2020 New version 1.1.5 available! Fixed vanilla forge recipe Removed morevariants:forge-granite variant Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 9, 2020 Author Report Share Posted November 9, 2020 New version 1.1.6 available! Fixed vanilla trapdoor recipe Fixed forge-granite recipe error Fixed metalsheetsslab skipVariants Fixed chest shape warning Improved forge textures (peridotite, basalt, shale) Link to comment Share on other sites More sharing options...
xCoiotex Posted November 12, 2020 Report Share Posted November 12, 2020 (edited) Hello there, I made a portuguese translation to this mod! Here it is: pt-br.json [Edit] - Corrected some translation errors Edited November 14, 2020 by xCoiotex 1 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 14, 2020 Author Report Share Posted November 14, 2020 New version 1.1.7 available! Fixed Trade-o-mat recipes Added Portuguese translation (thanks xCoiotex) Link to comment Share on other sites More sharing options...
xCoiotex Posted November 14, 2020 Report Share Posted November 14, 2020 (edited) I got confused while translating the "step stairs" and ladder all to "escadas" Step stairs should be translated to "degraus", but informally we call everything that climb as "escadas" also I'm going to see if there is any other errors before uploading here hehe, one sec Edited November 14, 2020 by xCoiotex Link to comment Share on other sites More sharing options...
Devilofether Posted November 15, 2020 Report Share Posted November 15, 2020 Could we have a version with just metal blocks, stairs, and slabs? It's a material that is missing from vanilla, I like chiseling with it; but I don't want all those extra variants cluttering up my inventory in survival (a problem with stack-based inventory systems) Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 27, 2020 Author Report Share Posted November 27, 2020 (edited) New version 1.2 available! Updated to 1.14.0-rc.4 Several minor fixes Known Issues: Chest animation doesn't work Edited November 27, 2020 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 27, 2020 Author Report Share Posted November 27, 2020 New version 1.2.1 available! Fixed chest animation Link to comment Share on other sites More sharing options...
Maize Posted December 10, 2020 Report Share Posted December 10, 2020 Is anyone else having a problem with the chest variants in 1.14? When I place a chest the texture is Birch, except for the oak (vanilla) chest. I tried MoreVariants_v1.14.0-rc.4_v1.2.1 with a new world and no other mods installed...I'm so confused?!? Link to comment Share on other sites More sharing options...
Minnigin Posted December 10, 2020 Report Share Posted December 10, 2020 yes, that's why I stopped using it until it's verified updated Link to comment Share on other sites More sharing options...
Maize Posted December 10, 2020 Report Share Posted December 10, 2020 Oh thank goodness, I thought I broke it somehow! Thanks! Link to comment Share on other sites More sharing options...
Minnigin Posted December 10, 2020 Report Share Posted December 10, 2020 no problem Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 10, 2020 Author Report Share Posted December 10, 2020 9 minutes ago, Maize said: Is anyone else having a problem with the chest variants in 1.14? When I place a chest the texture is Birch, except for the oak (vanilla) chest. I tried MoreVariants_v1.14.0-rc.4_v1.2.1 with a new world and no other mods installed...I'm so confused?!? I know. All chests receive the texture of the first placed chest (Need to add this to the list of known issues) Link to comment Share on other sites More sharing options...
Minnigin Posted December 10, 2020 Report Share Posted December 10, 2020 ah explains why all mine were becoming aged even though I was using birch, I had made an aged for my personal stuff chest right after adding the mod Link to comment Share on other sites More sharing options...
Maize Posted December 10, 2020 Report Share Posted December 10, 2020 Strange derpiness occurs with the .reload textures command, oh my... Happily this is the only problem I have found while updating my heavily modded world, yay! Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 11, 2020 Author Report Share Posted December 11, 2020 New version 1.3 available! Fixed chests textures Fixed unknown chest in recipe preview Due to the fact that the chests were rewritten, their code has changed. The old version of the chests is temporarily saved and marked as outdated, a recipe for re-crafting has also been added. 2 Link to comment Share on other sites More sharing options...
Minnigin Posted December 11, 2020 Report Share Posted December 11, 2020 sweet Link to comment Share on other sites More sharing options...
Maize Posted December 11, 2020 Report Share Posted December 11, 2020 Not gonna lie, I kind of like the purple... Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 11, 2020 Author Report Share Posted December 11, 2020 (edited) 33 minutes ago, Maize said: Not gonna lie, I kind of like the purple... These are old chests, they need to be re-crafted into new ones But I'll think about adding a super-duper-unknownascrafting purple chests Edited December 11, 2020 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
Chime Posted December 17, 2020 Report Share Posted December 17, 2020 Seeing a fairly-repeatable crash on opening newly-recrafted chests; not sure if it's this but it seems to be: Spoiler Running on 64 bit Windows with 24 GB RAM Version: v1.14.2 (Stable)12/17/2020 2:09:48 PM: Critical error occurred System.Exception: Chunk retesselated listener number 0 threw an exception (a=False, b=False, b=False) System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityAnimationUtil.<StartAnimation>b__16_0() at Vintagestory.Client.NoObf.ClientEventManager.TriggerChunkRetesselated(Vec3i chunkPos, ClientChunk chunk) at Vintagestory.Client.NoObf.ClientEventManager.TriggerChunkRetesselated(Vec3i chunkPos, ClientChunk chunk) at Vintagestory.Client.NoObf.ChunkTesselatorManager.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _uWwiuXC8cGTH1JnsWiUY9FUaXOo._X2niSFpb8ndF6zWsCcobp5QBcvO(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) at _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart ) ------------------------------- To be clear, this seems to happen when: Breaking (e.g. with axe) a purpled version of a variant chest with label Crafting it to update Placing it down Opening the newly-placed empty chest crashes with the above NRE in tessellation. It doesn't seem to happen every time, but fairly often. Chests in this state may repeat the problem if you log in again and open it again, but not always. Breaking the chest and putting it down again usually seems to fix it. Any ideas? Link to comment Share on other sites More sharing options...
Steel Fire Posted December 18, 2020 Report Share Posted December 18, 2020 1 hour ago, Chime said: Seeing a fairly-repeatable crash on opening newly-recrafted chests; not sure if it's this but it seems to be: Reveal hidden contents Running on 64 bit Windows with 24 GB RAM Version: v1.14.2 (Stable)12/17/2020 2:09:48 PM: Critical error occurred System.Exception: Chunk retesselated listener number 0 threw an exception (a=False, b=False, b=False) System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityAnimationUtil.<StartAnimation>b__16_0() at Vintagestory.Client.NoObf.ClientEventManager.TriggerChunkRetesselated(Vec3i chunkPos, ClientChunk chunk) at Vintagestory.Client.NoObf.ClientEventManager.TriggerChunkRetesselated(Vec3i chunkPos, ClientChunk chunk) at Vintagestory.Client.NoObf.ChunkTesselatorManager.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _uWwiuXC8cGTH1JnsWiUY9FUaXOo._X2niSFpb8ndF6zWsCcobp5QBcvO(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) at _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart ) ------------------------------- To be clear, this seems to happen when: Breaking (e.g. with axe) a purpled version of a variant chest with label Crafting it to update Placing it down Opening the newly-placed empty chest crashes with the above NRE in tessellation. It doesn't seem to happen every time, but fairly often. Chests in this state may repeat the problem if you log in again and open it again, but not always. Breaking the chest and putting it down again usually seems to fix it. Any ideas? I had this happening with two of my re-crafted chests, but just two of them. When I would log in, they would be textured like default chests, but still say Acacia, and would crash on trying to open. Breaking and re-placing would fix the texture and crash for that session only. Both were labeled chests and I'm pretty sure they were my only two re-crafted labeled chests that had been placed prior to the update. Link to comment Share on other sites More sharing options...
Chime Posted December 18, 2020 Report Share Posted December 18, 2020 This also seems to sometimes hit chests that have been converted and were previously okay, but are already loaded with things when placed. (e.g. setting down something held via CarryCapacity) Same trace. Link to comment Share on other sites More sharing options...
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