Sukotto82 Posted November 16, 2020 Report Share Posted November 16, 2020 (edited) I get how to install mods but if I wanted to create a mod for example I want to add an early game version of the saw. I attempted to do this but found an issue where I would need to change the recipe for the saw to "material" instead of "metal' but I'm afraid this might cause some issues so I don't know if I can just add an extra line of code like i could for say 7 days to die or if I need to rename it entirely. I essentially want to add an early game saw to the game flint and obsidian only. adding 2 knapping recipes 1 for flint and 1 for stone (obsidian) a grid recipe using the flint/obsidian sawblade in crafting grid with stick to make the actual saw the knapping recipe would be a little weird as I'm trying to keep the same pattern as the smithing to some degree and smithing is 15 long as apposed to the only 10x10 grid for knapping so I did something like this { ingredient: { type: "item", code: "stone-*", name: "rock", allowedVariants: ["obsidian", "flint"] }, pattern: [[ "__________", "___#______", "__##__#___", "___#__#___", "__##__##__", "___#__#___", "__##__##__", "___#__#___", "__##__##__", "__________" ]], name: "stone saw", output: { type: "item", code: "sawblade-{rock}", stacksize: 1 } } and something like [ { "op": "add", "path": "/durabilitybytype/saw-flint", "value": 30, "file": "itemtypes/tool/saw.json" }, { "op": "add", "path": "/durabilitybytype/saw-obsidian", "value": 50, "file": "itemtypes/tool/saw.json" } ] then I get to this { ingredientPattern: "T S", ingredients: { "T": { type: "item", code: "sawblade-*", name: "metal" }, "S": { type: "item", code: "stick" } }, width: 1, height: 2, output: { type: "item", code: "saw-{metal}", quantity: 1 } } and in order for it to work with the obsidian and flint variants I would need to change the "metal" and {metal} to "material" and {material} I'm afraid however doing this might cause trouble in the vanilla recipe for the metal variations. then of course there is the main file for the saw { code: "saw", tool: "saw", attributes: { handbook: { groupBy: ["saw-*"] }, toolrackTransform: { rotation: { y: 1, z: -1 }, translation: { x: -0.35, y: 0.05 }, scale: 1.25, } }, variantgroups: [ { code: "metal", states: ["copper", "tinbronze", "bismuthbronze", "blackbronze", "gold", "silver", "iron" ] }, ], damagedby: ["blockbreaking", "attacking"], shape: { base: "item/tool/saw" }, heldTpHitAnimation: "breaktool", textures: { "metal": { base: "block/metal/ingot/{metal}" }, "wood": { base: "item/tool/material/wood" }, "linen": { base: "item/tool/material/linen" } }, tooltierbytype: { "*-stone": 1, "*-copper": 2, "*-gold": 2, "*-silver": 2, "*-bismuthbronze": 3, "*-tinbronze": 3, "*-blackbronze": 3, "*-iron": 4, "*-steel": 5, }, miningspeedbytype: { "*-stone": { "wood": 3, "leaves": 1.6 }, "*-copper": { "wood": 4, "leaves": 2.4 }, "*-bismuthbronze": { "wood": 4.4, "leaves": 2.6 }, "*-tinbronze": { "wood": 4.6, "leaves": 3 }, "*-silver": { "wood": 4.6, "leaves": 3 }, "*-gold": { "wood": 4.6, "leaves": 3 }, "*-blackbronze": { "wood": 4.7, "leaves": 3.1 }, "*-iron": { "wood": 5, "leaves": 3.2 }, "*-steel": { "wood": 6, "leaves": 4 }, }, durabilitybytype: { "saw-gold": 70, "saw-silver": 90, "saw-copper": 250, "saw-tinbronze": 400, "saw-bismuthbronze": 450, "saw-blackbronze": 500, "saw-iron": 900, "saw-steel": 1500 }, creativeinventory: { "general": ["*"], "items": ["*"], "tools": ["*"] }, fpHandTransform: { translation: { x: 0.0468, y: 0, z: 0 }, rotation: { x: -161, y: 20, z: 90 }, scale: 2.5 }, guiTransform: { rotate: false, translation: { x: 1, y: 0, z: 0 }, rotation: { x: -77, y: 47, z: -151 }, origin: { x: 0.5, y: 0.5, z: 0.38 }, scale: 1.9 }, groundTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 0, y: 0, z: 0 }, origin: { x: 0.5, y: 0.45, z: 0.5 }, scale: 3.6 }, tpHandTransform: { translation: { x: -0.65, y: -0.62, z: -0.45 }, rotation: { x: 90, y: -174, z: 0 }, scale: 1 } } I figure I would need to change the variantgroups: [ { code: "metal", states: ["copper", "tinbronze", "bismuthbronze", "blackbronze", "gold", "silver", "iron" ] }, ], portion to include "flint" and "obsidian" but they are not metals so I would need to replace metal here with material as well. then there is the texture textures: { "metal": { base: "block/metal/ingot/{metal}" }, "wood": { base: "item/tool/material/wood" }, "linen": { base: "item/tool/material/linen" } }, where I would need to add something to this to get the flint and obsidian texture. for the durability durabilitybytype: { "saw-gold": 70, "saw-silver": 90, "saw-copper": 250, "saw-tinbronze": 400, "saw-bismuthbronze": 450, "saw-blackbronze": 500, "saw-iron": 900, "saw-steel": 1500 }, I'd simply add "saw-obsidian":50, and "saw-flint":30, above the "saw-gold":70 but again making these changes as I don't really know what I'm doing I don't know if it would work and I don't know if it would cause problems with the vanilla saw "metal" references. any help with this would be appreciated. Edited November 16, 2020 by Sukotto82 Link to comment Share on other sites More sharing options...
zono Posted November 17, 2020 Report Share Posted November 17, 2020 bump Link to comment Share on other sites More sharing options...
redram Posted November 19, 2020 Report Share Posted November 19, 2020 Unfortunately I can't really help with mods, but just wanted to pop in and suggest that if you guys aren't on discord, you might want to join up. There's a couple modding channels, and generally just more people on discord. You might get some help faster. If nothing else, lots of people say our discord is the friendliest they've seen. Link to comment Share on other sites More sharing options...
Stroam Posted November 20, 2020 Report Share Posted November 20, 2020 It's on the wiki. I've found discord to be much more useful than the forums for modding help. Link to comment Share on other sites More sharing options...
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