Noah Washington Posted July 4, 2021 Report Share Posted July 4, 2021 Only when I flaten it, I managed to keep the meat when I relogged in and it all behaved as normal, I was able to cut and make a meal from it Also I was able to duplicate the problem on my single player build with all the mods being used by the server and it turns out something is preventing the meat from being used by the crafting recipe. When flattened the meat turns invisible in the crafting grid but can be clicked on to be pulled out of the box. essentially making flattened meat without using the meat in the box. When done on a MP it kicks the offending player, but on SP it doesn't. Would providing a list of mods and a save be of any help? Link to comment Share on other sites More sharing options...
l33tmaan Posted July 4, 2021 Author Report Share Posted July 4, 2021 Yeah... let me see your list of mods. Link to comment Share on other sites More sharing options...
Noah Washington Posted July 5, 2021 Report Share Posted July 5, 2021 Here's the modlist, sorry for the delay. Acorns (content) ozBillo 0.3.2 Better Crates (Code) Dauron 1.2.7-rc.2 Bushmeat Meals (Content) ozBillo 1.0.6 Expanded Foods 1.3.14 Farm Life (Code) 0.98.11 Grass Stuff - Thatch Roofing (content) Minnigin 1.1.0 Item Lights (code) 1.0.0 Knapping Mastery (Content) Jobediah, Jesse Caron 1.0.1 Travelling Merchants (Code) 0.9.7 Meteoric Expansion (Code) 1.0.4 Mystical Metals (Code) Mr1k3 1.0.1 Necessaries (Code) ZigTheHedge 0.8.9 OrePulverizer (Content) Mr1k3 Paints(Content) Sps 1.3.0 Plants Expansion (Code) 1.2.0 Primitive Survival (Code) Spear And Fang, Siddly 2.5.6 QPTECH (Code) 1.1.2 QPTECH API (Code) 1.0.1 Quarry Works (Code) 1.4.8 Ranged Weapons (Code) 0.2.0 Richer Than Dirt (Content) Quixjote, BaconQueen 1.1.1 Rope Bridges (Content) ozBillo 1.0.7 Rope Buckets (Content) Jobediah 1.0.0 Small Windows (Content) 1.2.1 Temporal Tinkerer (Code) Mr1k3 2.2.2 Vies Blocks (Code) Vies 1.5.0 ViesCraft (Code) Vies 0.4.24 Tyron Essentials,Creative,Survival 1.14.10 vsprospectorinfo(Code) 4.0.2 CarryCapacity (Code) copygirl 0.5.3 Compatibility Lib (Code) DArkHekRoMaNT 1.2.2 HUD Clock (Code) 2.4.2 Medieval Expansion (Code) 3.4.2 XLib (Code) Xandu 0.5.0 Anvil Metal Recovery+ (Code) 0.1.8 Bricklayers (Content) Tels, Phiwa 0.2.1 GraveMod (Code) 2.2.1 XSkills (Code) Xandu 0.5.0 Link to comment Share on other sites More sharing options...
Lid Posted July 6, 2021 Report Share Posted July 6, 2021 Hi there! I have a problem with the mixing bowl: i can't access it. I built one in survival mod, put it on the ground, but i couldn't figure out how to open its interface. No combination of key worked, and trying to put some food in it didn't work either. I also created a new world in creative, but no luck. Any clue? I'm on linux, VS 1.14.10. Thanks! Link to comment Share on other sites More sharing options...
Сёмка Posted July 7, 2021 Report Share Posted July 7, 2021 please update to 1.15.rc 3 Link to comment Share on other sites More sharing options...
l33tmaan Posted July 7, 2021 Author Report Share Posted July 7, 2021 Hah, that'll be a while. Quote I have a problem with the mixing bowl: i can't access it. I built one in survival mod, put it on the ground, but i couldn't figure out how to open its interface. Did you right click the bowl? Link to comment Share on other sites More sharing options...
Lid Posted July 7, 2021 Report Share Posted July 7, 2021 59 minutes ago, l33tmaan said: Hah, that'll be a while. Did you right click the bowl? I did, but nothing worked. Anyway, problem solved apparently. I don't know if it because i updated your mod (i was using 1.13.11) or because i changed a parameter to solve another bug for another mod. I'm on linux, and use Lutris to launch the game. In the game's launcher parameters i had to untick FeralGameMode to make the mod StepUp to work. Maybe it helped for yours too. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted July 7, 2021 Author Report Share Posted July 7, 2021 What the hell is FeralGameMode? Link to comment Share on other sites More sharing options...
Lid Posted July 7, 2021 Report Share Posted July 7, 2021 3 minutes ago, l33tmaan said: What the hell is FeralGameMode? It's an optimisation feature available for the launchers of Lutris. Never had problem with it before, but apparently the mod StepUp couldn't be loaded with it. 1 Link to comment Share on other sites More sharing options...
Snowman Posted July 7, 2021 Report Share Posted July 7, 2021 4 hours ago, l33tmaan said: Hah, that'll be a while. Like a few days while, or like quite a while? Just curious, love this mod. Link to comment Share on other sites More sharing options...
l33tmaan Posted July 7, 2021 Author Report Share Posted July 7, 2021 Quite a while, there's a lot that I need to update. Link to comment Share on other sites More sharing options...
God Particle Posted July 12, 2021 Report Share Posted July 12, 2021 Using EF 1.3.14, cooked pasta meals are not showing up with their grain nutrition. I've tried with multiple ingredient combos, but nothing has worked. 1 Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted July 13, 2021 Report Share Posted July 13, 2021 Spoiler Running on 64 bit Windows with 16 GB RAM Version: v1.14.10 (Stable)13.07.2021 10:24:37: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei ExpandedFoods.RecipeUploadSystem.OnServerMessage(RecipeUpload networkMessage) bei Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(_f0nka94RwqyYlR7210Jh6WYZtAg p) bei Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(_qiwXoSSrnCKEl5NMyGSjHlpQcE packet) bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) bei _pnnd59ZE4jC5iGjIOcyNcWxgKsR._ZHf5IMlYChPlSKBWZX1ph2DB6EP(Single ) bei _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single ) bei _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] ) bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 09.05.2021 19:35:21, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.14.10.0, Zeitstempel: 0x6079b344 Name des fehlerhaften Moduls: nvoglv64.dll, Version: 27.21.14.5671, Zeitstempel: 0x5f75532b Ausnahmecode: 0xc0000409 Fehleroffset: 0x00000000011584c9 ID des fehlerhaften Prozesses: 0x2d20 Startzeit der fehlerhaften Anwendung: 0x01d744ed3295d0b4 Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe Pfad des fehlerhaften Moduls: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_60daf66a00f2e0b6\nvoglv64.dll Berichtskennung: 13589d79-05c2-4575-a340-f5ed5688513e Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist: } -------------- { TimeGenerated = 03.05.2021 12:25:39, Site = , Source = Application Hang, Message = Das Programm Vintagestory.exe Version 1.14.10.0 hat die Interaktion mit Windows beendet und wurde geschlossen. Überprüfen Sie den Problemverlauf in der Systemsteuerung "Sicherheit und Wartung", um nach weiteren Informationen zum Problem zu suchen. Prozess-ID: 4438 Startzeit: 01d740052a22a402 Beendigungszeit: 4294967295 Anwendungspfad: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe Bericht-ID: cb77550c-07d2-4c85-a367-52120b411a44 Vollständiger Name des fehlerhaften Pakets: Relative Anwendungs-ID des fehlerhaften Pakets: Absturztyp: Top level window is idle } -------------- { TimeGenerated = 01.05.2021 15:13:45, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.14.10.0, Zeitstempel: 0x6079b344 Name des fehlerhaften Moduls: clr.dll, Version: 4.8.4300.0, Zeitstempel: 0x5f7e616e Ausnahmecode: 0xc00000fd Fehleroffset: 0x0000000000068c27 ID des fehlerhaften Prozesses: 0x2bd8 Startzeit der fehlerhaften Anwendung: 0x01d73e8ac28f9610 Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe Pfad des fehlerhaften Moduls: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll Berichtskennung: a2d26b41-d728-4f32-a63b-f7c2e079c888 Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist: } Link to comment Share on other sites More sharing options...
l33tmaan Posted July 13, 2021 Author Report Share Posted July 13, 2021 I'm gonna need some context on what, exactly, you were doing before you got that error message. Link to comment Share on other sites More sharing options...
Simidysam Posted July 16, 2021 Report Share Posted July 16, 2021 Hi Does it perhaps working on 1.15.x? XD 2 Link to comment Share on other sites More sharing options...
l33tmaan Posted July 16, 2021 Author Report Share Posted July 16, 2021 Nope! Not yet, sorry. Link to comment Share on other sites More sharing options...
JamesB Posted July 16, 2021 Report Share Posted July 16, 2021 I was actually looking to see if your mod was updated for 1.15. Since I use your mod pretty heavily I should probably wait to update the game? 1 Link to comment Share on other sites More sharing options...
Pamela Posted July 17, 2021 Report Share Posted July 17, 2021 Good morning....I'm having trouble making salads with the mixing bowl. It seems to only let me put in veggies and vinegar. Can't add oil or meat. Running 1.14.10 and 1.3.14. Also, should be able to add daisies, but can't. Or eggs. Is there a special order that the ingredients need to go in? Thanks in advance for the help. Link to comment Share on other sites More sharing options...
l33tmaan Posted July 17, 2021 Author Report Share Posted July 17, 2021 Can you take a screenshot? The meat and eggs need to be cooked, too. Link to comment Share on other sites More sharing options...
Pamela Posted July 18, 2021 Report Share Posted July 18, 2021 22 hours ago, l33tmaan said: Can you take a screenshot? The meat and eggs need to be cooked, too. I will as soon as I make more sausage.....LOL!! Link to comment Share on other sites More sharing options...
l33tmaan Posted July 22, 2021 Author Report Share Posted July 22, 2021 I'm over halfway done updating everything (maybe 2/3rds of the way?), but there's one issue I'd like to get some feedback on. I'm planning on redoing the handbook guide to make it as explicit as possible, and I'll probably add a new glossary entry that details every single food and meal the mod adds. Does anyone have any recommendations or ideas as to how to go about doing that? I'm in the code a lot, so what's obvious to me might not be obvious to other people. How can I make things as easy to understand as possible? Link to comment Share on other sites More sharing options...
JamesB Posted July 22, 2021 Report Share Posted July 22, 2021 The thing I see people stumble with most often, at least on this mod thread, is the exact layout of the recipes. Specifically for the mixing bowl. Hell, I even forget if it's been a while since I cooked something. Link to comment Share on other sites More sharing options...
l33tmaan Posted July 22, 2021 Author Report Share Posted July 22, 2021 So it would help if I was more explicit about how many things go in however many slots to make something? Link to comment Share on other sites More sharing options...
Pamela Posted July 22, 2021 Report Share Posted July 22, 2021 10 minutes ago, l33tmaan said: So it would help if I was more explicit about how many things go in however many slots to make something? Yes, especially if there's a specific order to them. Also, I can't find the recipe for tea??? 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted July 22, 2021 Author Report Share Posted July 22, 2021 Did you check Cooking 104 in the handbook? Link to comment Share on other sites More sharing options...
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