l33tmaan Posted October 10, 2021 Author Report Share Posted October 10, 2021 7 hours ago, Travis Pluid said: Or you can boost the Freshness modifier of meathooks. The modifier is at 100, I don't notice any difference if I crank it up higher. Link to comment Share on other sites More sharing options...
Travis Pluid Posted October 11, 2021 Report Share Posted October 11, 2021 Huh. For some reason, the Guidebook and the actual in-world item disagree on how long it takes to Cure sausage. Link to comment Share on other sites More sharing options...
Godogma Posted October 11, 2021 Report Share Posted October 11, 2021 Noticed that myself after installing the new version; the curing time on the hooks is longer than the meat takes to spoil. Link to comment Share on other sites More sharing options...
Hells Razer Posted October 11, 2021 Report Share Posted October 11, 2021 A thought occurs. @l33tmaan Is your test area at sea level (at 110 using default settings), higher or lower? Because being higher, for example on a mountain or something changes the ambient temperature. I am talking snowing when on sea level less than ten blocks horizontally there is nothing more than rain. (I have a tower that goes 60 blocks higher for more wind and during autumn and early spring have had snowfall up there while it was raining while on the ground.) Link to comment Share on other sites More sharing options...
SGTSylver Posted October 11, 2021 Report Share Posted October 11, 2021 How do you cut slices of cheese? Also, how do you drink from a bottle? Link to comment Share on other sites More sharing options...
l33tmaan Posted October 11, 2021 Author Report Share Posted October 11, 2021 4 hours ago, Hells Razer said: A thought occurs. @l33tmaan Is your test area at sea level (at 110 using default settings), higher or lower? Because being higher, for example on a mountain or something changes the ambient temperature. I am talking snowing when on sea level less than ten blocks horizontally there is nothing more than rain. (I have a tower that goes 60 blocks higher for more wind and during autumn and early spring have had snowfall up there while it was raining while on the ground.) It's a creative world, there are no mountains or seas. I'm kind of baffled, because this world seems kind of cold all the time and I'm rather sure I didn't set it that way when I made the world. 2 hours ago, SGTSylver said: How do you cut slices of cheese? Also, how do you drink from a bottle? Right-click cheese with a knife. As for bottles, it works like Carry Capacity - make sure you aren't targeting any blocks and hold right-click. Link to comment Share on other sites More sharing options...
l33tmaan Posted October 11, 2021 Author Report Share Posted October 11, 2021 Updated to 1.4.4! 10K DOWNLOADS! I am genuinely shocked! Thanks to everyone who's downloaded Expanded Foods before, it's been quite a journey! This should address a minor issue I've been told about constantly. Meat curing time decreased Ready for XSkills compatibility 1 Link to comment Share on other sites More sharing options...
Travis Pluid Posted October 13, 2021 Report Share Posted October 13, 2021 Found a dupe bug- if you use a stack of more than one bottle to pull a Liquid out of a firepit, you can fill more than one bottle- say, you pull some Juice out of a cauldron with a stack of two empty bottles. Each time you pull out one portion, you get one put into each bottle, which can then be split apart, into two bottles, each holding one portion. Thereby doubling your juice. Link to comment Share on other sites More sharing options...
l33tmaan Posted October 13, 2021 Author Report Share Posted October 13, 2021 Yeah, I think that happens if you (somehow) have multiple empty buckets in a single slot and try to pull liquids out. I think it's a flaw with the liquid container system or something. Link to comment Share on other sites More sharing options...
Travis Pluid Posted October 13, 2021 Report Share Posted October 13, 2021 Well, it also happens with bottles- any chance to add a check when you rightclick with a bottle that it's not stacked? I have no idea how to really code, so I'm unsure how feasible that would be. Link to comment Share on other sites More sharing options...
Oldman Posted October 14, 2021 Report Share Posted October 14, 2021 Xpskills don't work with mushroom pie, onion pie Link to comment Share on other sites More sharing options...
l33tmaan Posted October 14, 2021 Author Report Share Posted October 14, 2021 4 hours ago, Laimux said: Xpskills don't work with mushroom pie, onion pie I don't think XSkills has updated with EF compatibility yet? Link to comment Share on other sites More sharing options...
Oldman Posted October 14, 2021 Report Share Posted October 14, 2021 v1.4.4 1.4.4 - 10K DOWNLOAD SPECIAL! Meat curing time decreased Ready for XSkills compatibility Link to comment Share on other sites More sharing options...
l33tmaan Posted October 14, 2021 Author Report Share Posted October 14, 2021 Yeah, XSkills still has to update their mod. Link to comment Share on other sites More sharing options...
Xandu Posted October 14, 2021 Report Share Posted October 14, 2021 1 hour ago, l33tmaan said: Yeah, XSkills still has to update their mod. I hope i will manage to update it tomorrow or at least this weekend. 1 1 Link to comment Share on other sites More sharing options...
Peter Sanderson Posted October 18, 2021 Report Share Posted October 18, 2021 Looks like the in the pot and bowl textures for rice and beans are not working. They show as the white question mark blocks. You can still prepare and eat it though. 1 Link to comment Share on other sites More sharing options...
Windego Posted October 19, 2021 Report Share Posted October 19, 2021 Hey there buddy! Just a quick question. Any idea for updating it to 1.15.7? And if yes, would I be able to add the mod to an already existing game? I started a new new save file once 1.15.7 came out and am currently going through the mods I used in my old saves to start fresh after having gotten a new hardware setup. I want to avoid as much game conflict as possible, so that's why i ask initially. No rush though! Epic mod. Definitely deserves a spotlight. Link to comment Share on other sites More sharing options...
l33tmaan Posted October 19, 2021 Author Report Share Posted October 19, 2021 1 hour ago, Windego said: Hey there buddy! Just a quick question. Any idea for updating it to 1.15.7? And if yes, would I be able to add the mod to an already existing game? I started a new new save file once 1.15.7 came out and am currently going through the mods I used in my old saves to start fresh after having gotten a new hardware setup. I want to avoid as much game conflict as possible, so that's why i ask initially. No rush though! Epic mod. Definitely deserves a spotlight. Uhh... is it not working in 1.15.7? Link to comment Share on other sites More sharing options...
Windego Posted October 19, 2021 Report Share Posted October 19, 2021 (edited) Truthfully I haven't tried it. I just boldly assume if it isn't in the mod description specifically that it's compatible with version x then it's not unless stated otherwise. If you or anyone else could confirm that it is working in in 1.15.7 I would really love to add it to my list as I'm positively itching to play with this mod + wild farming. Out of past previous experiences, I tend to avoid using said mod if it's meant for an older version than the one I'm playing with. Then again... I could probably make a backup of my current world, try this mod with this version of the game and then see if it all works. Though some times something breaks quite far into it already, and I don't think I'm the only one if I say I'm reluctant to roll back several hours game time. I'm just the type that tends to play things safe, or so I at least try. Edited October 19, 2021 by Windego Link to comment Share on other sites More sharing options...
Vinter Nacht Posted October 19, 2021 Report Share Posted October 19, 2021 Can confirm. Using it in my 1.15.7 world right now. I have yet to encounter any errors. 1 Link to comment Share on other sites More sharing options...
cataclysmic Posted October 20, 2021 Report Share Posted October 20, 2021 On 9/19/2021 at 12:46 PM, james feazell said: Ran into an odd bug not sure if anyone has mentioned this. When i make a pie and put it in the oven it acts like nothing was put in there at all. And when i pick up another one to put it in the oven the first one disappears. I got the dough back into my inventory some how but lost all the other filling items. Been having this bug as well. Seems to only be an issue with soft dough, since regular dough seems to work fine for making pies. Currently up to date w/ 1.4.4 and tested it, it's still a problem... not sure what else could be causing it 1 Link to comment Share on other sites More sharing options...
Windego Posted October 23, 2021 Report Share Posted October 23, 2021 Hello! Sorry to bother you.. But i think I.. Uh.. Messed up. I've lost the ability to make spiles. In fact, I don't see any items of this mod in the smithing interface at the iron anvil. I still get the option to make large hooks and sauce pan and the lot as molds from clay.. But not spiles for that delicious maple syrup.. A day ago something went wrong with my game and it somehow loaded up the game without your mod. I only noticed it after some things went missing because the game doesn't notify me if I'm booting up a save file with missing mods. I re-enabled the mod again and reverted back the missing items I still could remember off the top of my head.. But now that I've made up my mind to get syrup... I can't see the spile. So please, help me. Am I doomed? Is the save done for now? What can i do to not be forced to start all over again? Link to comment Share on other sites More sharing options...
Windego Posted October 23, 2021 Report Share Posted October 23, 2021 35 minutes ago, Windego said: Hello! Sorry to bother you.. But i think I.. Uh.. Messed up. I've lost the ability to make spiles. In fact, I don't see any items of this mod in the smithing interface at the iron anvil. I still get the option to make large hooks and sauce pan and the lot as molds from clay.. But not spiles for that delicious maple syrup.. A day ago something went wrong with my game and it somehow loaded up the game without your mod. I only noticed it after some things went missing because the game doesn't notify me if I'm booting up a save file with missing mods. I re-enabled the mod again and reverted back the missing items I still could remember off the top of my head.. But now that I've made up my mind to get syrup... I can't see the spile. So please, help me. Am I doomed? Is the save done for now? What can i do to not be forced to start all over again? Please ignore this! I just tried it with copper ingots and the recipe appeared. I tried it with iron before. Seems iron spiles are not a thing, despite the handbook stating otherwise. Everything works good! Link to comment Share on other sites More sharing options...
l33tmaan Posted October 23, 2021 Author Report Share Posted October 23, 2021 The handbook says you can make iron spiles? Link to comment Share on other sites More sharing options...
Windego Posted October 23, 2021 Report Share Posted October 23, 2021 36 minutes ago, l33tmaan said: The handbook says you can make iron spiles? That's what it looked like because of the color of the spilet I was looking at in the handbook. It was the same grey color as iron, so I boldly assumed it was iron. Link to comment Share on other sites More sharing options...
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