Moonmonk Posted June 25, 2022 Report Share Posted June 25, 2022 Its almost not worth cutting meat into nuggets with how fast it spoils almost instantly, but some food like soups I believe only seem to support nuggets or regular meat? Pounding the meat before cooking for most meals is working for me but I feel like the different meat types need another pass to make sure everything is working as intended. Link to comment Share on other sites More sharing options...
Hells Razer Posted June 25, 2022 Report Share Posted June 25, 2022 @l33tmaan very much this: 4 hours ago, Moonmonk said: Its almost not worth cutting meat into nuggets with how fast it spoils almost instantly, but some food like soups I believe only seem to support nuggets or regular meat? Pounding the meat before cooking for most meals is working for me but I feel like the different meat types need another pass to make sure everything is working as intended. could you at least put a config option for the old behaviour? Link to comment Share on other sites More sharing options...
l33tmaan Posted June 25, 2022 Author Report Share Posted June 25, 2022 I can't do a config for the 'old' way of perishing because I have nothing to do with the new way, which must be intended by Tyron anyway - even if I could change it, I probably wouldn't. I'll review the perish timers for processed food in light of this. 17 hours ago, Mechanist said: Can you perhaps give a screen shot of what you mean, cuz i did add water into it but nothing cooks :C 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted June 25, 2022 Author Report Share Posted June 25, 2022 I guess now's a good time to ask: what do YOU think I should do with smashed meat? Keep it? Remove it? Link to comment Share on other sites More sharing options...
Cyasi Posted June 25, 2022 Report Share Posted June 25, 2022 2 hours ago, l33tmaan said: I guess now's a good time to ask: what do YOU think I should do with smashed meat? Keep it? Remove it? Please keep it for the Schnitzel (Breaded Smashed Meat)! Its a whole country who loves Schnitzel here. And Schnitzel with Noodles! Only Champignionsauce is missing sadly. 1 1 Link to comment Share on other sites More sharing options...
Mechanist Posted June 25, 2022 Report Share Posted June 25, 2022 3 hours ago, l33tmaan said: I can't do a config for the 'old' way of perishing because I have nothing to do with the new way, which must be intended by Tyron anyway - even if I could change it, I probably wouldn't. I'll review the perish timers for processed food in light of this. Im referring to the cauldron is it the same? Link to comment Share on other sites More sharing options...
l33tmaan Posted June 25, 2022 Author Report Share Posted June 25, 2022 Yes, it is. 2 hours ago, Mechanist said: Im referring to the cauldron is it the same? Link to comment Share on other sites More sharing options...
macoto_hino Posted June 26, 2022 Report Share Posted June 26, 2022 (edited) Translated Expanded Foods 1.5.3. ExpandedFoods 1.5.3 - ja.json ja.json Edited June 26, 2022 by macoto_hino 1 Link to comment Share on other sites More sharing options...
Hells Razer Posted June 26, 2022 Report Share Posted June 26, 2022 21 hours ago, l33tmaan said: I'll review the perish timers for processed food in light of this. Well in light of this, just making it so it does not spoil any faster should work. 21 hours ago, l33tmaan said: I guess now's a good time to ask: what do YOU think I should do with smashed meat? Keep it? Remove it? Keep it, after all in addition to schnitzel (mmm, schnitzel!), it adds a level of verisimilitude to the meal preparation of meat. Link to comment Share on other sites More sharing options...
l33tmaan Posted June 26, 2022 Author Report Share Posted June 26, 2022 1 hour ago, Hells Razer said: Well in light of this, just making it so it does not spoil any faster should work. Keep it, after all in addition to schnitzel (mmm, schnitzel!), it adds a level of verisimilitude to the meal preparation of meat. That's what I'm thinking. I'll probably make the chopped meat perish timers identical to smashed/regular meat. It won't lose any extra spoilage, but it won't gain any either. 1 Link to comment Share on other sites More sharing options...
Thranos Posted June 29, 2022 Report Share Posted June 29, 2022 An interesting bug occurred with a player on my server. They made stew with dumplings, and it was hearty and filling- and also crashed anyone who moused over it. This is an example of the error thrown. Unsure if it was a bad mod interaction or what, but... System.IndexOutOfRangeException: Index was outside the bounds of the array. at ExpandedFoods.BlockMealBowlBasePatches.nutriFactsFix(IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, String& __result, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) at Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts_Patch1(BlockMeal this, IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, Boolean mulWithStacksize, Single nutritionMul, Single healthMul) at Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts(IWorldAccessor world, ItemSlot inSlot, EntityAgent forEntity, Boolean mulWithStacksize) at Vintagestory.GameContent.BlockMeal.GetHeldItemInfo_Patch1(BlockMeal this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) at Vintagestory.API.Client.GuiElementItemstackInfo.AsyncRecompose() at Vintagestory.API.Client.GuiElementItemstackInfo.SetSourceSlot(ItemSlot nowSlot) at Vintagestory.Client.NoObf.HudMouseTools.OnMouseEnterSlot(ItemSlot slot) at Vintagestory.Client.NoObf.ClientEventManager.TriggerOnMouseEnterSlot(ClientMain game, ItemSlot slot) at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseMove(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiComposer.OnMouseMove(MouseEvent mouse) at Vintagestory.API.Client.GuiDialog.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseMove_Patch0(ClientMain this, MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMousePosition() at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\REDACTED\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\REDACTED\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\REDACTED\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) Link to comment Share on other sites More sharing options...
l33tmaan Posted June 29, 2022 Author Report Share Posted June 29, 2022 That's a new error... what'd you put in the dumplings? It almost looks like it couldn't handle all the nutrition or something. Link to comment Share on other sites More sharing options...
Thranos Posted June 29, 2022 Report Share Posted June 29, 2022 41 minutes ago, l33tmaan said: That's a new error... what'd you put in the dumplings? It almost looks like it couldn't handle all the nutrition or something. They cooked half and put the other half in the stew. The cooked, unstewed, and non-crashing half have "Chicken nugget, eggs, spelt flour, salt, and water". Apparently they made some redmeat dumplings with the same layout and mixed them in the stew, if that helps. Link to comment Share on other sites More sharing options...
l33tmaan Posted June 29, 2022 Author Report Share Posted June 29, 2022 Was this a meat stew or what? Link to comment Share on other sites More sharing options...
Thranos Posted June 30, 2022 Report Share Posted June 30, 2022 43 minutes ago, l33tmaan said: Was this a meat stew or what? Two stews, I got the exact ingredients they used: First stew- Redmeat, Redmeat, Dumplings, Potatoes from More Crops Second stew- Onion, Potato, Dumplings, Dumplings Unable to replicate with just potatoes, so I don't think it's More Crops conflicting, but... Link to comment Share on other sites More sharing options...
l33tmaan Posted June 30, 2022 Author Report Share Posted June 30, 2022 On 6/24/2022 at 9:26 AM, Peter Sanderson said: Issues with salad - tested only with Expanded Foods, Primitive Survival, Wildcraft and Wild Farming running, then added More Crops Sausages with salt cannot be added to salads. By design? No textures appearing in bowl or pot for salad. Mixing bowl window identifies it as salad and lists ingredients, but in the pot it shows an ingredients list when you look at it. It only shows as "pot with a meal" in the hotbar. Even just vanilla ingredients show no textures or information (EDIT: Stripped it down to EF and Wildcraft only. Textures were back as is correct recipe information and naming but this stopped. Added in Wild Farming - boom - the errors are there. Removed Wild Farming, errors still there. Deleted world and restarted with just EF and Wildcraft. Errors again. Down to just EF on a new creative world. Still there. Grumble.) In the bowl, either in the hot bar or placed, it is "bowl with a meal" More Crops veg do not work in salad, but do seem to work in the cooking pot (only) Just so you know, I can't replicate this. You said this only happens with Wild Farming installed? 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted July 1, 2022 Author Report Share Posted July 1, 2022 (edited) Question time: How do the cauldrons/saucepan look compared to the older models? Are they too busy? Should they be simplified a bit? Should I have some kind of config option to swap between the shapes? Just, y'know. Imagine the old ones had lids too. Edited July 1, 2022 by l33tmaan 3 Link to comment Share on other sites More sharing options...
l33tmaan Posted July 3, 2022 Author Report Share Posted July 3, 2022 How are y'all gonna like the post and not answer the question? Link to comment Share on other sites More sharing options...
Peter Sanderson Posted July 3, 2022 Report Share Posted July 3, 2022 Quote Question time: How do the cauldrons/saucepan look compared to the older models? Are they too busy? Should they be simplified a bit? Should I have some kind of config option to swap between the shapes? I like the more detailed models myself, but I think a config option would be fine On 6/30/2022 at 3:37 PM, l33tmaan said: Just so you know, I can't replicate this. You said this only happens with Wild Farming installed? I will try and retrace and see. if I can duplicate the bug.If there is any additional data I can provide, please let me know. I will message in Discord w screenshots Link to comment Share on other sites More sharing options...
Hydrite Posted July 3, 2022 Report Share Posted July 3, 2022 (edited) How do you make the iron cauldron? It's not showing up in the smithing menu, and the handbook calls it "cast iron" but I'm not seeing anything about smelting iron in the documentation. Edited July 3, 2022 by Hydrite Link to comment Share on other sites More sharing options...
l33tmaan Posted July 4, 2022 Author Report Share Posted July 4, 2022 Yeah... they're just waiting until you can smelt iron. You can always switch to creative mode and 'trade' an appropriate amount of iron bits for the cauldron, but I understand if that makes you feel dirty. Sorry. Link to comment Share on other sites More sharing options...
Ket Posted July 4, 2022 Report Share Posted July 4, 2022 I really like the embellishments on the mini cauldrons. I don't think any of them look too detailed, but the saucepan always looks like its squishing the fire. I don't know if that's anything to fix though, maybe just some feet or something like the cauldrons? Link to comment Share on other sites More sharing options...
l33tmaan Posted July 5, 2022 Author Report Share Posted July 5, 2022 Updated to version 1.5.4! Added Dehydrated Berries, made by breaking up berry mash; usable in everything dried berries can be used for (may turn into fruit leather instead of dried berries later) More Animals Compatibility added (Boiled/pickled egg variants added) Chopped food perish timers reviewed; now match base food timers Dried fruit perish timers updated Recipes completely re-factored Smashed meat can be added to soup & scrambled eggs Boiled eggs can be added to dumplings Saucepan clayforming recipe updated Cauldron/saucepan holding animations updated Deluxe fried veggies given proper names Japanese translation updated 2 2 Link to comment Share on other sites More sharing options...
Nalier Posted July 5, 2022 Report Share Posted July 5, 2022 (edited) Making bone broth on Survival doesn't work for me (but it does on Creative for some reason), so I guess it must be a mod conflict? edit: I didn't see the new version before posting (should have refreshed the page), so I'm going to try that now. Edited July 5, 2022 by Nalier Link to comment Share on other sites More sharing options...
l33tmaan Posted July 5, 2022 Author Report Share Posted July 5, 2022 I've heard reports that 1.5.4 uses a LOT less RAM than 1.5.3. I'm hoping to clean things up even more for further performance increases. 25 minutes ago, Nalier said: Making bone broth on Survival doesn't work for me (but it does on Creative for some reason), so I guess it must be a mod conflict? Works on my machine! Link to comment Share on other sites More sharing options...
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