Lisabet Posted April 22, 2021 Report Share Posted April 22, 2021 I have to admit I'm confused; you use the mixing bowl while it's on the ground, holding right click to 'mix' or like a quern 'grind' the ingredients together but I'm probably not being helpful so I'll be confused quietly lol; maybe l33tmaan can figure out what you mean Link to comment Share on other sites More sharing options...
Silvar Posted April 22, 2021 Report Share Posted April 22, 2021 When using a Bottle on a barrel of mead (xskills mod), it turns the bottle into a fried bowl with mead. Theres no way to revert the process but its assuming. Link to comment Share on other sites More sharing options...
Scout Posted April 22, 2021 Report Share Posted April 22, 2021 (edited) 4 hours ago, CosmonautYuri said: If you place a filled bowl or cooking pot on the ground with 6 items (not 6 servings) in it, it crashes the game Got the same problem. Newest game and mod version. Edited April 22, 2021 by Scout Link to comment Share on other sites More sharing options...
l33tmaan Posted April 22, 2021 Author Report Share Posted April 22, 2021 I would really not recommend grabbing mead with bottles. There's enough issues with mead as it is, we don't need to add more on top of it. As for the bowl/cooking pot issue... I can't replicate it. I just made a salad with 6 items in every slot and I was able to place the bowl/pot on the ground without issue. What are the exact steps you're following? Link to comment Share on other sites More sharing options...
l33tmaan Posted April 22, 2021 Author Report Share Posted April 22, 2021 (edited) ANNOUNCEMENT: DO NOT MAKE ANY MORE BREADED VEGETABLE/MEAT BALLS! EAT ALL THE ONES YOU HAVE! THIS INCLUDES MEALS! ALSO, DO NOT MAKE ANY ACORN-BREADED ITEMS! Other breaded stuff is fine - just not balls. I'm working on a new breaded ball item that will include all food types in a single, much slimmer recipe. It'll be a while before I release it, but I'm warning everyone now. Sorry. EDIT: To cut down the fat, I will also be removing the grain types from acorn breaded items. This is because they are 100% useless and I should never have included them in the first place. Double sorry. EDIT: I think I just got rid of 1000 recipes by doing this... Edited April 22, 2021 by l33tmaan Link to comment Share on other sites More sharing options...
DoctorVanGogh Posted April 22, 2021 Report Share Posted April 22, 2021 I realize with the incoming change to fried nuggets, this may become obsolete. But I found another bug: [BUG] Fried rye chicken nuggets (at least in salads) get labeled as rye bushmeat nuggets in the "will cook into" preview as well as the resulting meal/bowls. Can't tell if this is just a mislabeling issue or an actual wrong ingredient, because there is so much stuff in those damn salads. Link to comment Share on other sites More sharing options...
l33tmaan Posted April 22, 2021 Author Report Share Posted April 22, 2021 Good news: That bug is going to be obsolete. I cut the size of en.json by half. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted April 22, 2021 Author Report Share Posted April 22, 2021 (edited) And they're up and running... with more options than ever! And I forgot to add herbs to the fried balls here! My god... Edited April 22, 2021 by l33tmaan 1 1 1 Link to comment Share on other sites More sharing options...
Loco Posted April 22, 2021 Report Share Posted April 22, 2021 Looks incredible. Is the liquid bug fixed? Link to comment Share on other sites More sharing options...
l33tmaan Posted April 22, 2021 Author Report Share Posted April 22, 2021 Yeah, you should be able to grab stuff by right clicking with bottles. Link to comment Share on other sites More sharing options...
Lisabet Posted April 23, 2021 Report Share Posted April 23, 2021 that'll be the 1.3.7 that isn't out yet? Link to comment Share on other sites More sharing options...
l33tmaan Posted April 23, 2021 Author Report Share Posted April 23, 2021 No, it's been fixed already. Link to comment Share on other sites More sharing options...
Lisabet Posted April 23, 2021 Report Share Posted April 23, 2021 no, meant this stuff 10 hours ago, l33tmaan said: ANNOUNCEMENT: DO NOT MAKE ANY MORE BREADED VEGETABLE/MEAT BALLS! EAT ALL THE ONES YOU HAVE! THIS INCLUDES MEALS! ALSO, DO NOT MAKE ANY ACORN-BREADED ITEMS! Other breaded stuff is fine - just not balls. I'm working on a new breaded ball item that will include all food types in a single, much slimmer recipe. It'll be a while before I release it, but I'm warning everyone now. Sorry. EDIT: To cut down the fat, I will also be removing the grain types from acorn breaded items. This is because they are 100% useless and I should never have included them in the first place. Double sorry. EDIT: I think I just got rid of 1000 recipes by doing this... Link to comment Share on other sites More sharing options...
l33tmaan Posted April 23, 2021 Author Report Share Posted April 23, 2021 Oh, yes. 1.3.7 will have breaded veggie/meat balls moved over to fried balls. I also trimmed the acorn-breaded items because, frankly, they were just bloating the game. My bad. 1 Link to comment Share on other sites More sharing options...
Scout Posted April 23, 2021 Report Share Posted April 23, 2021 On 4/22/2021 at 4:31 PM, l33tmaan said: As for the bowl/cooking pot issue... I can't replicate it. I just made a salad with 6 items in every slot and I was able to place the bowl/pot on the ground without issue. What are the exact steps you're following? For me it is reproducable. I made these steps: - Mix together 2*6 chopped onion, 2*6 chopped turnip, 6 cranberries, 6 blueberries to make salad - place cooking pot on floor with shift+rmb -crash heres the log, i hope it may help: Running on 64 bit Windows with 8 GB RAM Version: v1.14.10 (Stable)23.04.2021 16:55:50: Critical error occurred System.ArgumentOutOfRangeException: Das angegebene Argument liegt außerhalb des gültigen Wertebereichs. Parametername: slotId bei Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId) bei Vintagestory.GameContent.BlockEntityCookedContainer.OnBlockPlaced(ItemStack byItemStack) bei Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) bei Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) bei Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) bei Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) bei Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) bei Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) bei _vKnDSS3ZW5fZhqcIJSzL9xbAUttA._ZHf5IMlYChPlSKBWZX1ph2DB6EP(Single ) bei _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single ) bei _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] ) bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 22.04.2021 19:31:57, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FFBCA864B59 Stapel: } -------------- { TimeGenerated = 21.04.2021 22:32:17, Site = , Source = Application Hang, Message = Das Programm Vintagestory.exe Version 1.14.10.0 hat die Interaktion mit Windows beendet und wurde geschlossen. Überprüfen Sie den Problemverlauf in der Systemsteuerung "Sicherheit und Wartung", um nach weiteren Informationen zum Problem zu suchen. Prozess-ID: 14f4 Startzeit: 01d736cb00292739 Beendigungszeit: 32 Anwendungspfad: C:\Users\danie\AppData\Roaming\Vintagestory\Vintagestory.exe Bericht-ID: 60a797a7-2579-4dd7-a98f-14cd1c31ad21 Vollständiger Name des fehlerhaften Pakets: Relative Anwendungs-ID des fehlerhaften Pakets: Absturztyp: Unknown } -------------- { TimeGenerated = 21.04.2021 17:00:28, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.14.10.0, Zeitstempel: 0x6079b344 Name des fehlerhaften Moduls: unknown, Version: 0.0.0.0, Zeitstempel: 0x00000000 Ausnahmecode: 0xc0000005 Fehleroffset: 0x0000000000000000 ID des fehlerhaften Prozesses: 0x3154 Startzeit der fehlerhaften Anwendung: 0x01d736bee4744b0b Pfad der fehlerhaften Anwendung: C:\Users\danie\AppData\Roaming\Vintagestory\Vintagestory.exe Pfad des fehlerhaften Moduls: unknown Berichtskennung: 7299f150-dd72-47b6-b46e-32828089f2d3 Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist: } Link to comment Share on other sites More sharing options...
jakecool19 Posted April 23, 2021 Report Share Posted April 23, 2021 On 4/20/2021 at 8:43 PM, Lisabet said: ok, I hit some sort of weird bug; I took a bowlful of salad from my crock and the nutrition stats went nuts. I generally keep my nutrition up so it's hard to tell if it really affected what I get when I eat it; I'll try to let my food bar go down alot before I take a bite and see what happens. Thankfully from my tests this bug seems purely visual, I will try and figure out where it is getting that funky math for on the display. 1 hour ago, Scout said: For me it is reproducable. I made these steps: - Mix together 2*6 chopped onion, 2*6 chopped turnip, 6 cranberries, 6 blueberries to make salad - place cooking pot on floor with shift+rmb -crash heres the log, i hope it may help: Running on 64 bit Windows with 8 GB RAM Version: v1.14.10 (Stable)23.04.2021 16:55:50: Critical error occurred System.ArgumentOutOfRangeException: Das angegebene Argument liegt außerhalb des gültigen Wertebereichs. Parametername: slotId bei Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId) bei Vintagestory.GameContent.BlockEntityCookedContainer.OnBlockPlaced(ItemStack byItemStack) bei Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) bei Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) bei Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) bei Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) bei Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) bei Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) bei _vKnDSS3ZW5fZhqcIJSzL9xbAUttA._ZHf5IMlYChPlSKBWZX1ph2DB6EP(Single ) bei _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single ) bei _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] ) bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 22.04.2021 19:31:57, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FFBCA864B59 Stapel: } -------------- { TimeGenerated = 21.04.2021 22:32:17, Site = , Source = Application Hang, Message = Das Programm Vintagestory.exe Version 1.14.10.0 hat die Interaktion mit Windows beendet und wurde geschlossen. Überprüfen Sie den Problemverlauf in der Systemsteuerung "Sicherheit und Wartung", um nach weiteren Informationen zum Problem zu suchen. Prozess-ID: 14f4 Startzeit: 01d736cb00292739 Beendigungszeit: 32 Anwendungspfad: C:\Users\danie\AppData\Roaming\Vintagestory\Vintagestory.exe Bericht-ID: 60a797a7-2579-4dd7-a98f-14cd1c31ad21 Vollständiger Name des fehlerhaften Pakets: Relative Anwendungs-ID des fehlerhaften Pakets: Absturztyp: Unknown } -------------- { TimeGenerated = 21.04.2021 17:00:28, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.14.10.0, Zeitstempel: 0x6079b344 Name des fehlerhaften Moduls: unknown, Version: 0.0.0.0, Zeitstempel: 0x00000000 Ausnahmecode: 0xc0000005 Fehleroffset: 0x0000000000000000 ID des fehlerhaften Prozesses: 0x3154 Startzeit der fehlerhaften Anwendung: 0x01d736bee4744b0b Pfad der fehlerhaften Anwendung: C:\Users\danie\AppData\Roaming\Vintagestory\Vintagestory.exe Pfad des fehlerhaften Moduls: unknown Berichtskennung: 7299f150-dd72-47b6-b46e-32828089f2d3 Vollständiger Name des fehlerhaften Pakets: Anwendungs-ID, die relativ zum fehlerhaften Paket ist: } I did this exact recipe and could not reproduce the crash, this seems like some type of incompatibility. Would you happen to be using some other mod that modifies cooking containers, like Xskills? 1 1 Link to comment Share on other sites More sharing options...
Chrunk Posted April 23, 2021 Report Share Posted April 23, 2021 1 hour ago, jakecool19 said: Thankfully from my tests this bug seems purely visual, I will try and figure out where it is getting that funky math for on the display. I did this exact recipe and could not reproduce the crash, this seems like some type of incompatibility. Would you happen to be using some other mod that modifies cooking containers, like Xskills? Yeah you're probably right about Xskills, ive got that along with wild farming, but I doubt it'd be wild farming Link to comment Share on other sites More sharing options...
Loco Posted April 24, 2021 Report Share Posted April 24, 2021 I put a sausage dish in a crock. When in a bowl it spoils very fast. It lets me eat it and the bowl. Happens alot Link to comment Share on other sites More sharing options...
l33tmaan Posted April 24, 2021 Author Report Share Posted April 24, 2021 What do you mean by 'a sausage dish'? I just put 2 slices of redmeat and 2 links of aged sausage in a pot, cooked it, put it in a crock, got it with a bowl, and ate it. I did not eat the bowl. It had normal spoil times, too? What did you make? Link to comment Share on other sites More sharing options...
l33tmaan Posted April 24, 2021 Author Report Share Posted April 24, 2021 How many people have made meat hooks with really weird metals like bismuth or gold? I'm probably going to cut down on the number of metals that you can use to make meat hooks and spiles, since some of them are toxic and others would be too soft. Link to comment Share on other sites More sharing options...
Cryorus The Dragon Posted April 24, 2021 Report Share Posted April 24, 2021 (edited) Personally copper, since I have boatloads of that ( I was lucky enough to find a cave with ultra high native Copper ( 37 ‰ ) , so I make the spiles , meat hooks , fishing stuff and non essential tools out of it. I havent tried looking into modding ( crafting ) due to time restrictions but would it possible to have the smithing result of the metal hook just be a generic hook and not metal specific ? This way all metals would still be valid as a material and cutting back on the variants reducing them only to the different wood type used The hook could just be a generic iron-y looking hook Edit : Forgot to add Main reason for asking this is because ore distribution is not always the same and sometimes you have to conserve metal you would use for your normal tools. Someone could have bad luck and so far only find copper tin and hints of bismuth . If I were in that position I would hope if I could craft the hook out of bismuth to conserve my tin bronze / copper reserves for weapons, tools and maybe some armor Edited April 24, 2021 by Cryorus The Dragon Link to comment Share on other sites More sharing options...
l33tmaan Posted April 24, 2021 Author Report Share Posted April 24, 2021 (edited) Bismuth is pretty toxic. I would probably limit things to copper, brass, bronze, and steel. Iron is questionable, but I could see it being acceptable. As for having the hook just be a generic hook, that would mean eliminating all of the variant groups, which means everyone would have to remake every meat rack. Edited April 24, 2021 by l33tmaan Link to comment Share on other sites More sharing options...
jakecool19 Posted April 24, 2021 Report Share Posted April 24, 2021 57 minutes ago, Cryorus The Dragon said: Personally copper, since I have boatloads of that ( I was lucky enough to find a cave with ultra high native Copper ( 37 ‰ ) , so I make the spiles , meat hooks , fishing stuff and non essential tools out of it. I havent tried looking into modding ( crafting ) due to time restrictions but would it possible to have the smithing result of the metal hook just be a generic hook and not metal specific ? This way all metals would still be valid as a material and cutting back on the variants reducing them only to the different wood type used The hook could just be a generic iron-y looking hook Edit : Forgot to add Main reason for asking this is because ore distribution is not always the same and sometimes you have to conserve metal you would use for your normal tools. Someone could have bad luck and so far only find copper tin and hints of bismuth . If I were in that position I would hope if I could craft the hook out of bismuth to conserve my tin bronze / copper reserves for weapons, tools and maybe some armor Copper is the most abundant metal in the game. Even if it does not spawn naturally in your area you can find decent sized surface deposits and even if the RNG is really rough on you and does not spawn any nearby surface deposits you can always pan for copper if you have the patience. And besides, the meat rack is a luxury item anyways like the hopper & chutes, nice to have, but completely unnecessary. You can still make and cook sausage, you just won't be able to get that boost from aging. If you are that desperate for copper that you cannot spare an ingot or two for a meat rack, then you are not at that point in the game to waste metals on non-essential items. Link to comment Share on other sites More sharing options...
Lisabet Posted April 24, 2021 Report Share Posted April 24, 2021 I really like how copper and aged wood look for the meat racks :) 1 Link to comment Share on other sites More sharing options...
Hexedian Posted April 25, 2021 Report Share Posted April 25, 2021 The saucepan... It is bigger on the inside. 128 liters of water. 1 Link to comment Share on other sites More sharing options...
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