WildEwok Posted January 8 Report Share Posted January 8 On 1/7/2024 at 3:53 PM, Dr B said: F12 will screenshot for you. The shots should be in your Pictures/vintagestory folder. You're a blessing! Many thanks, Dr B On 12/29/2023 at 1:16 PM, WildEwok said: I seem to be having problems with most liquids that can be made in a small cauldron or saucepan. All broth does not indicate that it will cook, and even when ignoring that it cooks nothing, as mentioned earlier. The same happens with fat and .2L of water, switching slots doesn't do anything. I'm on the latest verison of both ACA/EF and 1.18.15 stable. I'm sorry I haven't figured out how to make the game let me take a screenshot (windows 11 print screen pauses the game), so here are my phone pictures: Update, this problem also seems to extend to pasta: Link to comment Share on other sites More sharing options...
WildEwok Posted January 8 Report Share Posted January 8 Just for funsies I tried cooking the one pasta to see what would happen and it did cook, I'll try with the bone broth again but that one never got the arrow going Link to comment Share on other sites More sharing options...
Alcyonaria Posted January 9 Report Share Posted January 9 yummy food my beloved Link to comment Share on other sites More sharing options...
Moody666 Posted January 28 Report Share Posted January 28 why cant we liquify hardened lard again? or use it as-is in all recipes, at least if you heat it, it should melt easiely... ..whats the reason for hardened lard anyway, just use oil for crafting..?? Link to comment Share on other sites More sharing options...
l33tmaan Posted January 31 Author Report Share Posted January 31 On 1/3/2024 at 7:01 PM, Shino Hakobita said: I'm your huckleberry! Mod Spotlight Video Part 1 and 2 coming soon I fear you may need to do more parts, or have some really long videos. This mod is more in-depth than even I realize sometimes. Feel free to PM me with any questions you might have. On 1/8/2024 at 4:35 PM, WildEwok said: Just for funsies I tried cooking the one pasta to see what would happen and it did cook, I'll try with the bone broth again but that one never got the arrow going That visual bug should be fixed in the upcoming release of A Culinary Artillery. Apparently I commented that display functionality out and never realized it. Oops! On 1/28/2024 at 10:04 AM, Moody666 said: why cant we liquify hardened lard again? or use it as-is in all recipes, at least if you heat it, it should melt easiely... ..whats the reason for hardened lard anyway, just use oil for crafting..?? That was a request from @ruggbean to help out with his More Candles mod. It was mostly his idea and I followed his lead. I think hardened lard stores a bit easier as well - you can fit 64 Ls of hardened lard into a single block's space, as opposed to the 50 Ls you'd get from storing it in a cauldron, and that isn't getting into chests or crates. So yes, it is mostly just for crafting stuff. That being said, I do take suggestions, even if it takes me a while to get around to actually implementing them. My to-do list isn't going anywhere. Adding a new simmer recipe for water + hardened lard to turn it back into regular lard would be trivial... I'm just not sure if that's how it actually works. On 1/1/2024 at 4:08 PM, Thap said: It would be really nice for discoverability if the mixing bowl recipes were in the handbook. It sure would be, but maintaining the code for the recipes is hard enough on its own. Someone with more talent than I would have to write a way to visualize EF recipes in the handbook - some of the ingredient lists are STUPIDLY long. 1 Link to comment Share on other sites More sharing options...
Moody666 Posted January 31 Report Share Posted January 31 i ended up making candles out of it, so.. i see the point ^^ 8 hours ago, l33tmaan said: I'm just not sure if that's how it actually works. depends on how long its drying.. i think.. maybe add a way to prevent it (longer) from drying through the way of storage? like, in a bottle it cannot dry, and in a open barrel it will? Link to comment Share on other sites More sharing options...
Gorfinhofin Posted February 1 Report Share Posted February 1 (edited) Thanks for updating ACA! This mod seems to be working just fine again too. I just noticed an issue with the pine and birch bread added by Ancient Tools. The bread gives only 100 satiety without any extra ingredients (this is the normal AT functionality), but the four breadcrumb items you can make from it still give 75 each just like most other bread. Other foods made from the flour and/or breadcrumbs seem to have similarly inflated numbers. Edited February 1 by Gorfinhofin Link to comment Share on other sites More sharing options...
Laerinok Posted February 4 Report Share Posted February 4 (edited) Pour les joueurs francophones J'ai entamé la traduction du mod, mais c'est long et je n'ai pas beaucoup (ni le courage) de temps pour m'y mettre tous les jours. J'ai néanmoins traduit tout le guide ce qui permet d'avoir les recettes et le mode d'emploi en français. La traduction en cours est sur Crowdin, si jamais... For French-speaking players I started translating the mod, but it's long and I don't have much time (neither the courage) to work on it every day. However, I translated the entire guide which allows you to have the recipes and instructions in French. The current translation is on Crowdin, if ever... fr.json Edited February 4 by Laerinok 1 Link to comment Share on other sites More sharing options...
UnknownFox Posted February 4 Report Share Posted February 4 Am having a bit of trouble with the seed oil. Not sure if I just have to wait a certain period of time (where the fruit is instant) and have tried different containers but it won't release the oil. I can pull the wet mash out, can't treat it like honeycombs to force it into a container. Am I missing something? T Link to comment Share on other sites More sharing options...
l33tmaan Posted February 4 Author Report Share Posted February 4 3 hours ago, Laerinok said: Pour les joueurs francophones J'ai entamé la traduction du mod, mais c'est long et je n'ai pas beaucoup (ni le courage) de temps pour m'y mettre tous les jours. J'ai néanmoins traduit tout le guide ce qui permet d'avoir les recettes et le mode d'emploi en français. La traduction en cours est sur Crowdin, si jamais... For French-speaking players I started translating the mod, but it's long and I don't have much time (or the courage) to work on it every day. However, I translated the entire guide which allows you to have the recipes and instructions in French. The current translation is on Crowdin, if ever... fr.json 776.53 kB · 1 download Thank you! I'll get this into the next version. 14 minutes ago, UnknownFox said: Am having a bit of trouble with the seed oil. Not sure if I just have to wait a certain period of time (where the fruit is instant) and have tried different containers but it won't release the oil. I can pull the wet mash out, can't treat it like honeycombs to force it into a container. Am I missing something? T The fruit press won't make anything unless it has an output of at LEAST 5 liters. You need to add more seeds. 1 Link to comment Share on other sites More sharing options...
UnknownFox Posted February 4 Report Share Posted February 4 Ah good to know, thanks. Link to comment Share on other sites More sharing options...
Laerinok Posted February 4 Report Share Posted February 4 1 hour ago, l33tmaan said: Thank you! I'll get this into the next version. There is only about 20% translated, but I guess the handbook is the most important Link to comment Share on other sites More sharing options...
TeaJay Posted February 8 Report Share Posted February 8 (edited) Am I missing something or does the saucepan not work properly? Tried to cook dumplings earlier, the green progress arrow does not move, here it is the same with redmeat nuggets, no progress. Edited February 8 by TeaJay Link to comment Share on other sites More sharing options...
BebRav3 Posted February 11 Report Share Posted February 11 Hello. I am using this mod fine in my game, but on every load into the world, I get a long list of client warnings about wildcraft and wildcrafttree textures not being found by this mod. The game seems to be running fine, but I did some research and it seems to me that wildcraft is depreciated and is being replaced by something called herbarium? is there anything i should do about these errors? new to modding vintage story. Link to comment Share on other sites More sharing options...
LastChime Posted February 12 Report Share Posted February 12 On 2/11/2024 at 8:26 AM, BebRav3 said: Hello. I am using this mod fine in my game, but on every load into the world, I get a long list of client warnings about wildcraft and wildcrafttree textures not being found by this mod. The game seems to be running fine, but I did some research and it seems to me that wildcraft is depreciated and is being replaced by something called herbarium? is there anything i should do about these errors? new to modding vintage story. Not 100% sure but I did some digging on the weekend and I think it's just all pointing at the wrong places since they rewrote wildcraft into herbarium, I'm using the Herbarium modules and it works fine no client errors or anything, but you can't make expanded foods stuff out of most of that stuff, so stick to basic stews and soups with the wildcraft resources, I'd just save the vanilla stuff (i.e. currants, blueberrys, cranberrys) for use with expanded recepies for now. If they client errors aren't breaking anything apparent, I'd just swivel my desk chair around when I load up the world if I were you. Link to comment Share on other sites More sharing options...
BebRav3 Posted February 12 Report Share Posted February 12 3 minutes ago, LastChime said: Not 100% sure but I did some digging on the weekend and I think it's just all pointing at the wrong places since they rewrote wildcraft into herbarium, I'm using the Herbarium modules and it works fine no client errors or anything, but you can't make expanded foods stuff out of most of that stuff, so stick to basic stews and soups with the wildcraft resources, I'd just save the vanilla stuff (i.e. currants, blueberrys, cranberrys) for use with expanded recepies for now. If they client errors aren't breaking anything apparent, I'd just swivel my desk chair around when I load up the world if I were you. That is basically what I am doing, just worried that this may break something down the line. Dont want to rebuild the roman empire only to corrupt the save when i try to make schawarma. Im not even running Herbarium or any wildcraft related mods since they are not ready yet. Side note, do you know how to cure resin from the spile this game adds? I have been trying to figure it out in a creative world, but I cannot seem to remove the resin from whatever bucket, barrel, bowl it cures in. I also dont know if i am doing anything right in general so... I commented abt this on the mod page under a day ago. Link to comment Share on other sites More sharing options...
LastChime Posted February 12 Report Share Posted February 12 (edited) 1 hour ago, BebRav3 said: That is basically what I am doing, just worried that this may break something down the line. Dont want to rebuild the roman empire only to corrupt the save when i try to make schawarma. Im not even running Herbarium or any wildcraft related mods since they are not ready yet. Side note, do you know how to cure resin from the spile this game adds? I have been trying to figure it out in a creative world, but I cannot seem to remove the resin from whatever bucket, barrel, bowl it cures in. I also dont know if i am doing anything right in general so... I commented abt this on the mod page under a day ago. Nah I haven't done it much if at all bud, especially in this new version; resin is everywhere there's pine .19 way upped the generation rates. However if it's anything like lard it starts as a liquid so you can't hold it or grab it absent a container. After a while it just dries into what looks like white peat bricks you can physically take and use. It's sort of like the way a bow stave needs to dry out just leave it out in the open somewhere and check in on it later. Resin might be kind of weird tho cause the mod records it like a liquid by displaying 0.1 L as a solid, but that one can be in inventory. I don't really know much about the guts of this, I just bash code around on occaison when I get curious, so I was digging to see if it was just a find/replace job to get the herbarium stuff going but I don't think it's that simple, l33tmaan's put a lot of a care and intricacy into this amazing mod. Not sure that it'd corrupt anything anyways cause it just don't work as in the mixing bowl doesn't do anything with wildcraft herbs/veg or berries and dough in it. Edited February 12 by LastChime poor sentence structure Link to comment Share on other sites More sharing options...
BebRav3 Posted February 13 Report Share Posted February 13 1 hour ago, LastChime said: Nah I haven't done it much if at all bud, especially in this new version; resin is everywhere there's pine .19 way upped the generation rates. However if it's anything like lard it starts as a liquid so you can't hold it or grab it absent a container. After a while it just dries into what looks like white peat bricks you can physically take and use. It's sort of like the way a bow stave needs to dry out just leave it out in the open somewhere and check in on it later. Resin might be kind of weird tho cause the mod records it like a liquid by displaying 0.1 L as a solid, but that one can be in inventory. I don't really know much about the guts of this, I just bash code around on occaison when I get curious, so I was digging to see if it was just a find/replace job to get the herbarium stuff going but I don't think it's that simple, l33tmaan's put a lot of a care and intricacy into this amazing mod. Not sure that it'd corrupt anything anyways cause it just don't work as in the mixing bowl doesn't do anything with wildcraft herbs/veg or berries and dough in it. Turns out, I just needed to break the barrel with resin in it to separate them. Yay. Not sure about the bowls and buckets tho. Link to comment Share on other sites More sharing options...
RasmusTheGreat Posted February 18 Report Share Posted February 18 is the mod safe to use in 1.19.3 or will it break? Link to comment Share on other sites More sharing options...
l33tmaan Posted February 18 Author Report Share Posted February 18 5 hours ago, RasmusTheGreat said: is the mod safe to use in 1.19.3 or will it break? Yes, it works in 1.19.3. Link to comment Share on other sites More sharing options...
Novalee Posted February 20 Report Share Posted February 20 (edited) Does the herbal tea recipe still exist (1.6.8 on 1.19.3)? I can't find it in the handbook, but with the revamp of how wildcraft even works I can understand why it might not. Don't think the server even has wildcraft, either, but before I go bugging the op to add it I'd like to know the recipe exists . I do think there's room for teas to be expanded to use vanilla plants, you can make tea (well, technically tisanes) out of basically any sort of leaf. The various vanilla trees (may need a separate mod to make the leaves obtainable), flowers and even mushrooms could all be infused in water. Edited February 20 by Novalee Link to comment Share on other sites More sharing options...
RasmusTheGreat Posted February 20 Report Share Posted February 20 On 2/18/2024 at 10:40 PM, l33tmaan said: Yes, it works in 1.19.3. thanks! :d Link to comment Share on other sites More sharing options...
l33tmaan Posted February 20 Author Report Share Posted February 20 18 hours ago, Novalee said: Does the herbal tea recipe still exist (1.6.8 on 1.19.3)? I can't find it in the handbook, but with the revamp of how wildcraft even works I can understand why it might not. Don't think the server even has wildcraft, either, but before I go bugging the op to add it I'd like to know the recipe exists . I do think there's room for teas to be expanded to use vanilla plants, you can make tea (well, technically tisanes) out of basically any sort of leaf. The various vanilla trees (may need a separate mod to make the leaves obtainable), flowers and even mushrooms could all be infused in water. No. Wildcraft said they'd do it years ago and never got around to it. Link to comment Share on other sites More sharing options...
Novalee Posted February 21 Report Share Posted February 21 Was not aware, apologies. Link to comment Share on other sites More sharing options...
Davsan Posted February 21 Report Share Posted February 21 (edited) Im making syrup using the cauldrun, but I can't make it in batches larger than 1l -> 0.3l, which seems to be quite small and is the same as a saucepan. Is this the intended limit, or am I missing something? Edited February 21 by Davsan fixed units Link to comment Share on other sites More sharing options...
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