tony Liberatto Posted August 3, 2018 Report Share Posted August 3, 2018 (edited) Attention This mod is intended for experienced players. If you have not played the game until at least bronze age, do not install the mod. Total Conversion Mod. Requires a new World Creation.Attention, the new update will break all in game chests, if you are updating, move all items to stationary baskets. there was no way to avoid it. This Mod extends the game play with the introduction of tools, item, and blocks. Within the constraints of a cube Universe or Dimension where the game takes place, we strive to add realism. The mod adds: 324 Construction Blocks 93 Decorative Blocks. 46 Items and resources. 216 Tools and Weapons Variants. 2 New Plants, The Sisal and The Giant Reeds. 95 Animal Variants. One unique animal, The Rabbit. 1 Smith recipe. For the chisel. 1 clay form recipe for the ClayStamp 12 Knapping Recipes. 313 Grid Recipes. As the name suggests many of the things added here are part of the game Stone Age. I try to add as much description on the blocks and items, so the player knows what to do with them and the recipes. If any item or Block could benefit from a better description or is lacking a description, please make a comment here, so we can improve the mod. This mod adds too many things to enumerate here. I strongly recommend on the first install, to switch to creative and explore the Neolithic Tabs. New Animals: The Rabbit. A new way to harvest dead animals. New Plants: The Sisal, a source of Fiber. The Giant Reed, a source of Reeds New Primitive Tools, require animal bones and sinew but have double durability. New Blocks: Tree branches, can be used to make primitive fences. New Bows and arrows. Hand stone tools, the first tools humans create. Green Bamboo and Brown bamboo now drop their corresponding color stakes, that you can make into blocks. Animal Skull trophy, to decorate your hunter cabin. Animal Head Trophy, even better. Pelts and Rugs. Every animal drops specific meat and they have different properties. Now Includes: The Clay Stamp: Spoiler The Clay Stamp Make Clay bowls and ingot molds really fast. The idea is that is Ok for the starting player to have to manually create bowls and molds, but once said player achieve some progress in the tech tree, he/she should be able to make it faster using Clay Stamps. The mod adds 2 Clay Stamps, One for creating bowls, and one for creating ingot molds. once you have the Stamps, just right click with clay and it will instantly create the item. To be immersive and not break gameplay the Stamps can only be made with Bronze and you first need to create a mold for the Stamp and pour melted bronze in it. Attention, there is a visual glitch that makes it look like the liquid metal is pouring all over the block, just ignore it. it will work once it says 100%. The Light Sources: Spoiler My first mod. It adds Alternative Light Sources. The Tallow Candle: Spoiler This block behaves the same way as the regular candle, you can place one or up to 9, the main difference is that it uses Fat, and it cannot be used to make lanterns. In essence, a chip candle to be used as decoration or to light Up a path. The recipe to make tallow, 3 fat makes 9 tallow. The recipe to make the Tallow Candle. A Flax twine on top of tallow. The Paper Lanter: Spoiler This is a stronger Light Source. The fact that it is a block provides for alternatives when building, The light level is 21. The recipe uses sticks, linen and any Lantern, Obs: using a Lining lantern will not result in more Light level, recommended to use the Base Copper lantern for this recipe. The Glass Lantern: Spoiler A brand new Block, the Glass Lantern is a Very powerful light Source. Light level 31, it is recommended for Towers or Light Houses. It requires a Lantern with a Silver or Gold lining. Glass Blocks and Iron Metal Plates. Thanks to Balduranne for the shape and Texture. Cracked Blocks: Spoiler The idea for this mod is to be able to build old and decrepit structures. For that feeling of an abandoned building. It's a working in progress as we are still tweaking the textures, but I decided to make it available to see what the reception would be. Chests+, Tables+ Spoiler New Textures for Chests with one for each type of wood. new Textures for Tables and chairs, again with one for each type of wood. Some pictures. Spoiler Version 1.3.16 is out. Or the Sleeping Beast. All animals have a sleeping mode. predators are nocturnal, and so they sleep during the day. Predators will seek and eat dead animals, even if it is daylight, so be careful when you hunt. As always, many people help to make those mods possible including but not limited :@Balduranne , @Tyron , @Stroam , @Milo Christiansen , @copygirl , @Novocain, @MarkAFK. Download here: https://github.com/TonyLiberatto/The-Neolithic-Mod/releases here is the source code: https://github.com/TonyLiberatto/The-Neolithic-Mod The mod depends on CarryCapacity, get the latest version here:https://github.com/copygirl/CarryCapacity/releases Edited October 8, 2019 by tony Liberatto 3 2 Link to comment Share on other sites More sharing options...
Balduranne Posted August 3, 2018 Report Share Posted August 3, 2018 (edited) Recipe album on Imgur Edited September 29, 2018 by Balduranne Link to comment Share on other sites More sharing options...
Balduranne Posted August 3, 2018 Report Share Posted August 3, 2018 Reserved for pictures and stuff Link to comment Share on other sites More sharing options...
Tatazaki Posted August 3, 2018 Report Share Posted August 3, 2018 Ok, that looks super neat. Will download and poke at. Link to comment Share on other sites More sharing options...
tony Liberatto Posted August 23, 2018 Author Report Share Posted August 23, 2018 New Update to the mod. Now with Giant Reeds, Branch Blocks, Primitive Fences. More Primitive Tools and weapons. 1 Link to comment Share on other sites More sharing options...
tony Liberatto Posted August 27, 2018 Author Report Share Posted August 27, 2018 BalduranneNew Update: Fix a few bugs and missing recipes. Included: Balduranne's Build Mod, with Bamboo doors and Mudwall blocks. Tony Liberatto's; Light Sources, with tallow candles and Glass Lantern. Tony Liberatto's: The Clay Stamp, with an easier way to make clay bowls em masse. Tony Liberatto's: Cracked Blocks, with cracked Stone Blocks, Brick Blocks, and Cracked Polished Blocks. Link to comment Share on other sites More sharing options...
tony Liberatto Posted August 28, 2018 Author Report Share Posted August 28, 2018 New Update: 1.0.25 Fixed casting rendering issues for the Clay Bowl Stamp. 1 Link to comment Share on other sites More sharing options...
tony Liberatto Posted September 1, 2018 Author Report Share Posted September 1, 2018 New Update 1.0.28 fixed some language files Included The Chests+ and The Tables+. Also fixed a bug not being able to place Tallow Candles. Link to comment Share on other sites More sharing options...
tony Liberatto Posted September 2, 2018 Author Report Share Posted September 2, 2018 Once again: 1.0.30 Fixed some broken recipes and created alternate recipes for all primitive tools to accept sisal twine. Link to comment Share on other sites More sharing options...
tony Liberatto Posted September 6, 2018 Author Report Share Posted September 6, 2018 New Update, fixes collision and selection boxes for branches, also fixed cooking glue, the recipe for metal Spears. Link to comment Share on other sites More sharing options...
DaveDevil Posted September 17, 2018 Report Share Posted September 17, 2018 downloaded! Link to comment Share on other sites More sharing options...
DaveDevil Posted September 20, 2018 Report Share Posted September 20, 2018 Excuse me, I am trying to make the tier 3 bow. I can't figure out what is the first top-left item... Link to comment Share on other sites More sharing options...
Balduranne Posted September 20, 2018 Report Share Posted September 20, 2018 4 minutes ago, DaveDevil said: Excuse me, I am trying to make the tier 3 bow. I can't figure out what is the first top-left item... Oh! That's glue, sorry. You make it by putting 6 Sinew Fibers into a bowl and then cooking it on a fire. To make sinew fibers, put a hand hammer over tendons. Link to comment Share on other sites More sharing options...
DaveDevil Posted September 20, 2018 Report Share Posted September 20, 2018 oh thanks! I didn't recognized it from the glue recipe! Link to comment Share on other sites More sharing options...
Balduranne Posted September 20, 2018 Report Share Posted September 20, 2018 Just now, DaveDevil said: oh thanks! I didn't recognized it from the glue recipe! Yeah,I didn't have a screenshot of the newer recipe. I need to update the recipes Link to comment Share on other sites More sharing options...
tony Liberatto Posted September 29, 2018 Author Report Share Posted September 29, 2018 New Update: version 1.1.5 Now with Roof blocks, and climbable Scaffoldings. Link to comment Share on other sites More sharing options...
Balduranne Posted September 29, 2018 Report Share Posted September 29, 2018 Updated recipes, hopefully I didn't miss much. Link to comment Share on other sites More sharing options...
Theishiopian Posted September 29, 2018 Report Share Posted September 29, 2018 The mod won't load in version 1.7.1, seemingly due to some compile errors: https://pastebin.com/GUiyHzZ5 Link to comment Share on other sites More sharing options...
tony Liberatto Posted September 29, 2018 Author Report Share Posted September 29, 2018 Thanks. But the mod has not been updated to 1.7. I am working on the new update right now. Link to comment Share on other sites More sharing options...
Theishiopian Posted September 30, 2018 Report Share Posted September 30, 2018 AH, I wasn't sure how version dependent VS mods are, as it varies between games. Good to know. Link to comment Share on other sites More sharing options...
tony Liberatto Posted September 30, 2018 Author Report Share Posted September 30, 2018 A mod will work on subsequent game versions. Until it gets broken. There is no way to predict if a game update will break a mod or not. But "The Neolithic Mod is so big and changes so many areas of the game, that any major game update will for sure break it. Link to comment Share on other sites More sharing options...
Nemo Posted October 8, 2018 Report Share Posted October 8, 2018 We really need an " NEI" stile mod, with so many recipes now available and I predict it will only get worse as more mods are developed. This is a great mod, any idea on the ETA of the update to 1.7 ? no pressure just curious. and also a big thank you for all the work you put in this. Link to comment Share on other sites More sharing options...
Balduranne Posted October 8, 2018 Report Share Posted October 8, 2018 2 hours ago, Nemo said: We really need an " NEI" stile mod, with so many recipes now available and I predict it will only get worse as more mods are developed. This is a great mod, any idea on the ETA of the update to 1.7 ? no pressure just curious. and also a big thank you for all the work you put in this. Soon, hopefully Link to comment Share on other sites More sharing options...
tony Liberatto Posted October 8, 2018 Author Report Share Posted October 8, 2018 @Nemo The update is ready, I just did not have the time to edit the post and release it. Also I was hopping for an official release of the Game update to 1.7.4, as it fixes a small glitch with the animals. As for an NEI/JEI feature, it is way above our capabilities, I would, however, ask you to make a suggestion in the forum or to ask Tyron in the Discord. Link to comment Share on other sites More sharing options...
tony Liberatto Posted October 15, 2018 Author Report Share Posted October 15, 2018 A new Update for the Mod, version 1.3.16 is out. The Sleeping Beast Update. All animals have a sleeping mode, predators are nocturnal animals and so, they sleep by day. All other animals sleep by night. Predators can smell dead animals and carrion, so be careful when you hunt. They will even wake up if they are hungry. 1 1 Link to comment Share on other sites More sharing options...
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