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Currently Under Development
- Water Physics
- Vertical Slabs
- Being able to craft a torch and a pickaxe
Up next
- Block Context menu for more advanced building abilities
- Cave Culler (15-35% more FPS)
- Improved Creative Inventory
- Ambient Sound Effects System (with holoacustic sound?)
- WorldEdit Extensions
- MS Paint style Toolbar for World Edit
Full Roadmap
(Warning: Very rough estimate, subject to change)-
Winter 2016 (Dec - Feb)
- Playable Survival (Inventory Backpacks, Smelting, Mining, Farming, Crafting, Hunger, Basic Combat)
- In-Game Tools to create and animate animals and mobs
- First 2-3 Creatures (one peaceful and one hostiler perhaps) with basic AI
- Basic Weather System
- Mechanics
- (if time left) Sand Physics
- (if time left) Villages and Trading System
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(if time left) Dungeons
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Spring 2017 (Mar - May)
- "Official" Survival Mode Release
- Improved Survival Experience
- Advanced Weather System
- More Creatures and Insects
- Player Progession (Leveling, Gear Attributes, Improved Combat System)
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Villages, Mechanics, Dungeons
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Summer 2017 (June - Aug)
- Player Progession (Leveling, Gear Attributes, Improved Combat System)
- Villages, Mechanics, Dungeons
- (if time left) Infinite Dimensions
- (if time left) Wilderness Survival Playstyle
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(if time left) Survive&Automate Playstyle
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Fall 2017 (Sept - Dec)
- Games Convention Attendence
- Whatever didn't get finished