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Posts posted by DArkHekRoMaNT
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2 hours ago, Sukotto82 said:
Roaming > Vintagestory > assets > survival
Don't do this, it will NOT work for other people. Put this file in assets/game in your mod folder.
But in general, the library just looks at the assets in the compatibility category and checks for the modid in the list of loaded mods. This should work for vanilla too.
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12 minutes ago, Dauron said:
You mean allow a meteoric iron plate to be used in place of an iron plate to make an Iron Chest? I guess I could add the recipe but it seems kind of wasteful. Unless someone is really having a hard time finding iron to make into steel and has lots of meteoric iron laying around.. I'll think about.
Either that, or add the meteorite iron recipe bypassing copper and bronze. Still, it is usually much more difficult to get it, so at least there will be some kind of bonus))
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14 minutes ago, Lucy Demoon said:
i say no to CurseForge. (no Linux support, Amazon company binding/Twitch)
maybe use git or https://gitea.io/ on you own server an make an InGame Mod-Manger that download it from the own hosted gitea server when joining on a server or maybe in an Launcher?
maybe you add to the gitea server all users from the forum
btw curse use git
CurseForge is no longer owned by Amazon/Twitch, it was sold to Overwolf
But anyway, it still doesn't support Linux. Overwolf apps aren't on Linux either
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47 minutes ago, Dauron said:
It doesn't fit my view of upgrade progression properly for these so I've decided not to include it.
But does it work for crafting an iron chest?
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7 minutes ago, Steel Fire said:
I'm not seeing the actual 1.3.1 .zip on the Github page, just the additional link the the Fixes page and the source files.
Fixed
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1 hour ago, Dauron said:
Yeah, I was wondering when the question was going to be asked.
Updated it just now.What about the meteorite iron?
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New version 1.4.2 available!
- Added leather block recipe
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If anyone has a similar problem:
Do not use a variantByGroup other than "side" for the BlockEntityLabeledChest -
New version 1.3.1 available!
- Fixed JRE
If you are upgrading from 1.2.0-1.3.0, you will additionally need MoreVariantsFixes to fix chests
Fixes v1.0.0:- Created
- Added behavior to automatically replace all loaded outdated chests
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4 hours ago, Sempai_77 said:
When will you update the mod?
It doesn't work correctly on version 1.14.2 -
Some kind of madness. I can't even remap to the vanilla chests because it will break them...
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What?
protected virtual void OnInvOpened(IPlayer player) { inventory.PutLocked = retrieveOnly && player.WorldData.CurrentGameMode != EnumGameMode.Creative; if (Api.Side == EnumAppSide.Client) { animUtil?.StartAnimation(new AnimationMetaData() { Animation = "lidopen", Code = "lidopen", AnimationSpeed = 1.8f, EaseOutSpeed = 6, EaseInSpeed = 15 }); } }
How can I get the JRE here? Does the chest have a broken shape without "lidopen"? o_O
Removing outdated chests helped partially. All chests became broken with vanilla oak chest texture. But if you break them, they become normal and after installation they no longer crash. Probably -.- -
If this does not help, then another option is the problem in general in the presence of outdated chests. I simply have no other options.
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I may have found a reason. For some reason, vanilla labeled chest uses normal-labeled shape only in attributes/shape, shapeInventory and shapeByType use normal shape o_O
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3 hours ago, Chime said:
More cases:
- Sometimes placing a variant chest (labeled at least, dunno about not) will place it with a different texture. Breaking it will work fine, but opening it triggers the tessellator error.
- Sometimes when returning to a chest that was unloaded (e.g. because I died like a derp and got sent home) -- It has become a bugged chest with wrong texture. On opening it, I can see a flash of the inventory of the chest, with everything it should have, then crash after drawing that dialog.
So maybe the state sent to the client is missing something in some cases when the test is first "sent" to the client. But not always.
I'm running with a dedicated server; the server is always perfectly happy but reports:
01:24:10 [Server Event] Player Chime got removed. Reason: The Players client crashed
Also, what sort of schema change did you make? Why purple chests instead of a block migration?
I changed several attribute types to one normal type and new variantgroup. Unfortunately, the attribute types are rather strange, so I couldn't remap them
Perhaps the problem is that I made a normal and not a normal-labeled type for the labeled chest (although it's strange)? The only problem with him? In general, these errors break my mind
, I did not make any new classes, the chest is made by analogy with the vanilla labeled chest and storage vessel and uses vanilla classes for the Typed Container.
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29 minutes ago, Arumi T said:
Is it possible to make Stove that is functional? Having only campfire for cooking is quite sad.
Maybe. But not within this mod
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Hmm. But as I understand it, you no longer create releases there?)
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8 hours ago, Spear and Fang said:
@Kai EffelsbergAre you downloading it from my original post on this forum? Seems to work just fine. If you just happen to be downloading it from my github page here: https://github.com/SpearAndFang/primitive-survival
then left click on the zip file to go one level deeper, so to here: https://github.com/SpearAndFang/primitive-survival/blob/master/primitivesurvival2.3.0.zipThen click the download button. It's weird I know, but I didn't want to spend any time sorting that out (I really only threw that up there for Plum to be able to download it).
You can add your files to release
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New version 1.1.1 available!
- Added variants for metioric iron and steel
- Added creative tab
- Several minor fixes
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New version 1.3 available!
- Added variants for meteoric iron and steel
- Mirror mold can now be placed on tool mold rack
- Added creative tab
- Several minor fixes
- Now only works on 1.14.0+
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New version 1.4.1 available!
- Disabled cheepy iron door recipe
- Added lichen, mossy and skull cobblestone recipes
- Added quartz blocks recipes
- Now ribcage in deserts obtained as block, but you can disassemble it into 4 bones
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I think problem in patches/survival-blocktypes-cloth-linen.json:
[ { "file": "game:blocktypes/cloth/linen.json", "op": "add", "path": "/attributes", "value": { "canChisel": true, "chiselShapeFromCollisionBox": true } } ]
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New version 1.3 available!
- Fixed chests textures
- Fixed unknown chest in recipe preview
Due to the fact that the chests were rewritten, their code has changed. The old version of the chests is temporarily saved and marked as outdated, a recipe for re-crafting has also been added.
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Survival Categories - Make your handbook MORE mod-friendly! [v1.2.2-rc.2]
in Mod Releases
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Whooosch! Now creative tabs make sense!![:D :D](//content.invisioncic.com/r268468/emoticons/biggrin.png)