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DArkHekRoMaNT

Vintarian
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Posts posted by DArkHekRoMaNT

  1. 2 hours ago, Sukotto82 said:

    Roaming > Vintagestory > assets > survival

    Don't do this, it will NOT work for other people.  Put this file in assets/game in your mod folder.

    But in general, the library just looks at the assets in the compatibility category and checks for the modid in the list of loaded mods.  This should work for vanilla too.

     

    • Thanks 1
  2. 12 minutes ago, Dauron said:

    You mean allow a meteoric iron plate to be used in place of an iron plate to make an Iron Chest? I guess I could add the recipe but it seems kind of wasteful. Unless someone is really having a hard time finding iron to make into steel and has lots of meteoric iron laying around.. I'll think about.

     Either that, or add the meteorite iron recipe bypassing copper and bronze.  Still, it is usually much more difficult to get it, so at least there will be some kind of bonus))

  3. 14 minutes ago, Lucy Demoon said:

    i say no to CurseForge. (no Linux support, Amazon company binding/Twitch)

    maybe use git or https://gitea.io/ on you own server an make an InGame Mod-Manger that download it from the own hosted gitea server when joining on a server or maybe in an Launcher?

    maybe you add to the gitea server all users from the forum

    btw curse use git

    CurseForge is no longer owned by Amazon/Twitch, it was sold to Overwolf

    But anyway, it still doesn't support Linux.  Overwolf apps aren't on Linux either

  4. What?

    protected virtual void OnInvOpened(IPlayer player)
    {
        inventory.PutLocked = retrieveOnly && player.WorldData.CurrentGameMode != EnumGameMode.Creative;
    
        if (Api.Side == EnumAppSide.Client)
        {
            animUtil?.StartAnimation(new AnimationMetaData()
            {
                Animation = "lidopen",
                Code = "lidopen",
                AnimationSpeed = 1.8f,
                EaseOutSpeed = 6,
                EaseInSpeed = 15
            });
        }
    }

    How can I get the JRE here? Does the chest have a broken shape without "lidopen"? o_O

    Removing outdated chests helped partially. All chests became broken with vanilla oak chest texture. But if you break them, they become normal and after installation they no longer crash. Probably -.-

  5. 3 hours ago, Chime said:

    More cases:

    • Sometimes placing a variant chest (labeled at least, dunno about not) will place it with a different texture.  Breaking it will work fine, but opening it triggers the tessellator error.
    • Sometimes when returning to a chest that was unloaded (e.g. because I died like a derp and got sent home) -- It has become a bugged chest with wrong texture.  On opening it, I can see a flash of the inventory of the chest, with everything it should have, then crash after drawing that dialog.

    So maybe the state sent to the client is missing something in some cases when the test is first "sent" to the client.  But not always.

    I'm running with a dedicated server; the server is always perfectly happy but reports:

    
    01:24:10 [Server Event] Player Chime got removed. Reason: The Players client crashed

    Also, what sort of schema change did you make?  Why purple chests instead of a block migration?

    I changed several attribute types to one normal type and new variantgroup. Unfortunately, the attribute types are rather strange, so I couldn't remap them 🙁

    Perhaps the problem is that I made a normal and not a normal-labeled type for the labeled chest (although it's strange)? The only problem with him? In general, these errors break my mind 🤯, I did not make any new classes, the chest is made by analogy with the vanilla labeled chest and storage vessel and uses vanilla classes for the Typed Container.

  6. 8 hours ago, Spear and Fang said:

    @Kai EffelsbergAre you downloading it from my original post on this forum?  Seems to work just fine.  If you just happen to be downloading it from my github page here:  https://github.com/SpearAndFang/primitive-survival

    then left click on the zip file to go one level deeper, so to here: https://github.com/SpearAndFang/primitive-survival/blob/master/primitivesurvival2.3.0.zip

    Then click the download button.  It's weird I know, but I didn't want to spend any time sorting that out (I really only threw that up there for Plum to be able to download it).  :)

    You can add your files to release

  7. New version 1.4.1 available!

    • Disabled cheepy iron door recipe
    • Added lichen, mossy and skull cobblestone recipes
    • Added quartz blocks recipes
    • Now ribcage in deserts obtained as block, but you can disassemble it into 4 bones
    • Like 1
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