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Everything posted by Tech_Rabbit
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Heya @l33tmaan quick question. Does this make seaweed growable?
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12 month year I THINK default is 16 days? up from the old amount of days which was 8? This can easily be changed though.
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1.15.2 Knock-knock! Who's there? The Neighbours! [0.4.10]
Tech_Rabbit replied to ZigTheHedge's topic in Mod Releases
Nightmares. Lots of nightmares- 38 replies
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- 1.15-pre.1
- 1.14.0+
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(and 3 more)
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They mean hitting different voxels. I can ask about the rest.
- 1,295 replies
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"got alot of crashes while smithing an anvil hitting some specific bits just closed out my game" All I have for you.
- 1,295 replies
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Confirmed this isn't Vanilla or Anvil metal recovery. This is the only other mod we have that affects anvils: client-crash.txt
- 1,295 replies
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I figured out the health bug. It is Looter from Combat tree. When they add a point it stops letting their health regen and gets stuck flickering back and fort. @Xandu
- 1,295 replies
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It does work, takes a server restart to keep.
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Big changes! Server has been updated to 1.14.7 and has received a facelift. We now have 9 community made spawns to spread out players as well as several immersive mods!
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
Tech_Rabbit replied to ZigTheHedge's topic in Mod Releases
This excites me.- 135 replies
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- 2
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- 1.15.6
- 1.15-pre.1
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(and 4 more)
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- 1,295 replies
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Would be nice to be able to reset all players for the bigger servers.
- 1,295 replies
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A good command that I would request is "reset player" command which resets all exp and skills
- 1,295 replies
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oh good to know
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
Tech_Rabbit replied to ZigTheHedge's topic in Mod Releases
Any way we could get a config to turn on/off features? I want all of it minus the doorbell, freezer, and night light- 135 replies
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- 1.15.6
- 1.15-pre.1
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(and 4 more)
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@William Mosley Come check out RabbitTech! We are a very active and friendly server
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Hello @Neodraxxreally you should give some of the older servers a go, at RabbitTech, we do a lot to make sure new players can experience the whole game. We also are an older crowd (even some much older than you)!
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Nope, just does not save the inventory
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I think this mod is causing inventory of chests to be deleted when transferred. Had a few times when setting down a back carry chest or vessel get placed or you world edit chests/vessels, it doesn't save the inventory. It was not the case when this mod was not installed.
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DAEMENOTH: looking for active players to join up with
Tech_Rabbit replied to Craig Berg's topic in Multiplayer
Yes it really is! If you decide to jump into MP, come check us out! Daemenoth isn't far from spawn. -
DAEMENOTH: looking for active players to join up with
Tech_Rabbit replied to Craig Berg's topic in Multiplayer
I think Daemon is at that exact spot (Bronze) @Blazing-Man255