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DuperSoupy

Vintarian
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  1. I am not familiar with this mode. I usually create a custom game. But I will have to give it a shot. Thanks for the heads up. Yeah, this is one of the major downsides for me. the drifters seem like a sloppy implementation of a very neccessary game mechanic. If temporal gears are needed to establish a home it would make sense the player character would have it as a non-dropable item as they are native to the world itself and would've needed a home to begin with. Why would these drifters have them? Why wouldn't The player character already have them? Its one of the points of the game that make me think twice before getting too deep into the game. Admitedly part of my problem is myself. I love building up a homestead in a nice spot. So I usually adventure for a few hours before establishing a home. Having an appropriate way to establish a home spawn makes sense to me. But needing temporal gears to gain and maintain a spawn point is just kinda tedious and pulls me out of the fun. Perhaps if there was a mod or a built in game mode with no drifters, no temporal mechanics and no lore with a non-dropable gear that would benefit the whole experience but i haven't yet seen anything in game. I doubt it. I really do find the survival aspects much more enjoyable. I play games No Mans Sky because it doesn't force the player into it's own narrative. The player can unlock most ingame items as they play and explore. They can avoid combat and not feel railed into an encounter. I feel like the whole alternate dimensional conflict and all the random mole men(drifters) aspect of the game too disjointed and unneccessary. An alternate mode such as what i suggested above would benefit the whole experience in my opinion.
  2. is it just me or does the whole temporal aspect of the game hurt the experience overall? this game has one of the greatest executions of survival mechanics i've ever played in a game... aside from everything to do with temporal storms.... which, considering how prominent theses aspects are in the game, is unfortunate. Survival against the elements, nature, and ones own choices is a great challenge. moving up through tiered progression and building up into a thriving homestead is a fantastic experience. if some form of conflict is wanted in game you could have tribes spawn in, they could have camps throughout the world. that would work so well. It would also get rid of the whole wobbly screen thing when there's an encounter. everything temporal related, the little mole people throwing rocks and spawning in the most random places and just generally being a nuisance is not fun to me. its just not. and it ruins the whole vibe of the game for me. they spawn in my home and kill me over and over. all i can do is just wait for it to pass. i just don't interact with that aspect of the game. i've turned off that aspect as much as one can but they still spawn in. and aside from console commands or mods, i can't seem to have a world generate without these aspects. Which really does hinder how often i end up playing this otherwise fantastic game. but if i were to be blunt and truthful, It really does feel like it was tacked on to have a dimensional aspect akin to minecraft. and it just ruins it for me. i understand there is a vision the creators have. and I don't mean to come off as rude. the game is otherwise lovely and when i get those moments where the temporal side of the game is no where to be seen it is a top tier experience. Whatever the case, i'm just a bum on the internet, perhaps once things are more refined i'll have a different outlook. Keep up the hard work!
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